annotate src/video/bwindow/SDL_sysyuv.h @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents f7b03b6838cb
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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24
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25 #ifndef __SDL_SYS_YUV_H__
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26 #define __SDL_SYS_YUV_H__
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27
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28 /* This is the BeOS implementation of YUV video overlays */
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29
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30 #include "SDL_video.h"
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31 #include "SDL_lowvideo.h"
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32
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33 extern "C"
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34 {
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35
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36 struct private_yuvhwdata
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37 {
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38 /* FRAMEDATA* CurrentFrameData;
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39 FRAMEDATA* FrameData0;
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40 FRAMEDATA* FrameData1;
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41 PgScalerProps_t props;
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42 PgScalerCaps_t caps;
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43 PgVideoChannel_t* channel;
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44 PhArea_t CurrentViewPort;
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45 PhPoint_t CurrentWindowPos;
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46 long format;
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47 int scaler_on;
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48 int current;
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49 long YStride;
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50 long VStride;
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51 long UStride;
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52 int ischromakey;
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53 long chromakey;
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54 int forcedredraw;
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55 unsigned long State;
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56 long flags;
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57 */
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58 SDL_Surface *display;
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59 BView *bview;
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60 bool first_display;
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61 BBitmap *bbitmap;
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62 int locked;
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63 };
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64
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65 extern BBitmap *BE_GetOverlayBitmap(BRect bounds, color_space cs);
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66 extern SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
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67 Uint32 format,
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68 SDL_Surface * display);
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69 extern int BE_LockYUVOverlay(_THIS, SDL_Overlay * overlay);
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70 extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay);
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71 extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay,
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72 SDL_Rect * src, SDL_Rect * dst);
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73 extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);
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74
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75 };
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76
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77 #endif /* __SDL_PH_YUV_H__ */
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78 /* vi: set ts=4 sw=4 expandtab: */