annotate src/video/ps3/SDL_ps3spe_c.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* This SPE API basically provides 3 ways to run and control a program
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24 * on the SPE:
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25 * - Start and stop the program (keepalive=0).
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26 * SPE_Start() will implicitly boot up the program, create a thread and run
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27 * the context.
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28 * SPE_Stop() will join the (terminated) thread (may block) and return.
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29 * - Boot the program and run it (keepalive=0).
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30 * SPE_Boot() will create a context and load the program and finally start
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31 * the context with SPE_Start().
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32 * SPE_Stop() will savely end the program.
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33 * - Boot, Run and send messages to the program (keepalive=1).
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34 * Start the program by using one of the methods described above. When
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35 * received the READY-message the program is in its infinite loop waiting
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36 * for new messages.
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37 * Every time you run the program, send SPU_START and the address of the
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38 * according struct using SPE_SendMsg().
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39 * SPE_WaitForMsg() will than wait for SPU_FIN and is blocking.
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40 * SPE_Shutdown() sends SPU_EXIT and finally stops the program.
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41 *
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42 * Therefor the SPE program
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43 * - either runs once and returns
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44 * - or runs in an infinite loop and is controlled by messages.
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45 */
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46
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47 #include "SDL_config.h"
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48
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49 #include "spulibs/spu_common.h"
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50
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51 #include <libspe2.h>
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52
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53 #ifndef _SDL_ps3spe_h
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54 #define _SDL_ps3spe_h
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55
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56 /* SPU handling data */
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57 typedef struct spu_data {
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58 /* Context to be executed */
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59 spe_context_ptr_t ctx;
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60 spe_program_handle_t program;
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61 /* Thread running the context */
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62 pthread_t thread;
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63 /* For debugging */
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64 char * program_name;
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65 /* SPE_Start() or SPE_Boot() called */
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66 unsigned int booted;
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67 /* Runs the program in an infinite loop? */
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68 unsigned int keepalive;
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69 unsigned int entry;
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70 /* Exit code of the program */
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71 int error_code;
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72 /* Arguments passed to the program */
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73 void * argp;
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74 } spu_data_t;
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75
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76 /* SPU specific API functions */
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77 int SPE_Start(spu_data_t * spe_data);
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78 int SPE_Stop(spu_data_t * spe_data);
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79 int SPE_Boot(spu_data_t * spe_data);
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80 int SPE_Shutdown(spu_data_t * spe_data);
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81 int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg);
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82 int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg);
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83 void SPE_RunContext(void *thread_argp);
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84
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85 #endif /* _SDL_ps3spe_h */
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86
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87 /* vi: set ts=4 sw=4 expandtab: */