Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsevents.c @ 4106:12bb6311fd5d SDL-1.2
Hans de Goede fixed bug #495
When running boswars: http://www.boswars.org/ on a machine with intel
integrathed graphics it crashes when it tries to play the initial theora
splashscreen video:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 140 (XVideo)
Minor opcode of failed request: 19 ()
Serial number of failed request: 25
Current serial number in output stream: 26
boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed.
Aborted
I recognized this problem from a few years back, when I encountered it while
working on the Xv blitter for xmame. The problem is that for some reason
creation the Xvport and XvImage succeeds, and failure (lack of resources / hw
capability?) is only indicated during the first XvPut[Shm]Image. I've written a
patch for SDL using the work around for this I developed for xmame (and which
is still used successfully in xmame after many years of usage).
I'll admit it isn't very pretty, but after investigating several possibilities
this was the best option, any other fixes would need changes to the SDL api and
abi.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Dec 2007 02:23:48 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
rev | line source |
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3976
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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13 Lesser General Public License for more details. |
8582c6a5ca16
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14 |
8582c6a5ca16
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15 You should have received a copy of the GNU Lesser General Public |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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16 License along with this library; if not, write to the Free Software |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8582c6a5ca16
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18 |
8582c6a5ca16
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Being a nds driver, there's no event stream. We just define stubs for |
8582c6a5ca16
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25 most of the API. */ |
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26 #include <nds.h> |
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27 #include "SDL.h" |
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28 #include "../../events/SDL_sysevents.h" |
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29 #include "../../events/SDL_events_c.h" |
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30 #include "SDL_ndsvideo.h" |
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31 #include "SDL_ndsevents_c.h" |
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32 |
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33 static SDLKey keymap[NDS_NUMKEYS]; |
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34 char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ |
8582c6a5ca16
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35 |
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36 void NDS_PumpEvents(_THIS) |
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37 { |
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38 scanKeys(); |
8582c6a5ca16
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39 int i; |
8582c6a5ca16
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40 SDL_keysym keysym; |
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41 keysym.mod=KMOD_NONE; |
8582c6a5ca16
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42 for(i=0;i<NDS_NUMKEYS;i++) |
8582c6a5ca16
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43 { |
8582c6a5ca16
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44 keysym.scancode=i; |
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45 keysym.sym=keymap[i]; |
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46 if(keysHeld()&(1<<i) && !keymem[i]) |
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47 { |
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48 keymem[i]=1; |
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49 //printf("key released %d\n",i); |
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50 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
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51 } |
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52 if(!(keysHeld()&(1<<i)) && keymem[i]) |
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53 { |
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54 keymem[i]=0; |
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55 //printf("key pressed %d\n",i); |
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56 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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57 } |
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58 } |
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59 //touchPosition touch; |
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60 //touch=touchReadXY(); |
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61 //if (touch.px!=0 || touch.py!=0) |
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62 // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); |
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63 } |
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64 |
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65 void NDS_InitOSKeymap(_THIS) |
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66 { |
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67 SDL_memset(keymem,1,NDS_NUMKEYS); |
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68 keymap[KEY_A]=SDLK_a; |
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69 keymap[KEY_B]=SDLK_s; |
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70 keymap[KEY_X]=SDLK_w; |
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71 keymap[KEY_Y]=SDLK_d; |
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72 keymap[KEY_L]=SDLK_q; |
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73 keymap[KEY_R]=SDLK_e; |
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74 keymap[KEY_UP]=SDLK_UP; |
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75 keymap[KEY_DOWN]=SDLK_DOWN; |
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76 keymap[KEY_LEFT]=SDLK_LEFT; |
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77 keymap[KEY_RIGHT]=SDLK_RIGHT; |
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78 keymap[KEY_SELECT]=SDLK_SPACE; |
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79 keymap[KEY_START]=SDLK_RETURN; |
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80 } |
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81 |
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82 /* end of SDL_gbaevents.c ... */ |
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83 |