log

age author description
Thu, 15 Mar 2012 14:15:42 +0100 Beliar Fixed npcs not actually wandering around.
Sat, 10 Mar 2012 13:31:47 +0100 Beliar The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
Wed, 07 Mar 2012 20:04:48 +0100 Beliar This fixes the director exception when running a command in the console.
Tue, 06 Mar 2012 15:39:14 +0100 Beliar Made the entities of the current map available in the console.
Tue, 06 Mar 2012 15:15:18 +0100 Beliar Fixed showing the console.
Mon, 05 Mar 2012 20:17:34 +0100 Beliar Removed code to initialize pychan from PARPGApplication as that is already done in Application Base.
Mon, 05 Mar 2012 19:32:52 +0100 Beliar Added command line option to manually set a fife path.
Fri, 02 Mar 2012 19:42:26 +0100 Beliar Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
Thu, 01 Mar 2012 14:49:09 +0100 Beliar Added a method to the ScriptingSystem that returns the environment(locals, globals) in which scripts are run.
Sun, 26 Feb 2012 01:58:36 +0100 Beliar Fixed code that was still using the (removed) parpg settings module.
Sun, 26 Feb 2012 01:24:33 +0100 Beliar Added math functions to the scripting system functions.
Sat, 25 Feb 2012 22:05:39 +0100 Beliar Fixed saving and loading that broke with changing of the settings module.
Sat, 25 Feb 2012 00:21:28 +0100 Beliar Fixes to make PARPG compatible with changes made to fife.
Wed, 22 Feb 2012 12:31:02 +0100 Beliar Removed left-over debug code that was falsely included in the last commit.
Mon, 20 Feb 2012 16:50:10 +0100 Beliar Using fife settings module again instead of our own.
Thu, 12 Jan 2012 18:42:48 +0100 KarstenBock Added .hgeol file to automatically convert line endings.
Thu, 15 Dec 2011 21:14:13 +0100 KarstenBock Added "Say" action.
Sat, 19 Nov 2011 19:28:38 +0100 KarstenBock Small fixes.
Sat, 19 Nov 2011 16:12:56 +0100 KarstenBock Added "None" to the action dict which calls an "no-op" action.
Sat, 19 Nov 2011 16:00:32 +0100 KarstenBock Added RunScriptAction class.
Thu, 17 Nov 2011 20:36:08 +0100 KarstenBock Implemented loading scripts from files.
Sun, 13 Nov 2011 17:19:14 +0100 KarstenBock Further work on the scripting system.
Sun, 13 Nov 2011 13:37:24 +0100 KarstenBock script commands are stored in the System now instead of the the script object.
Sat, 12 Nov 2011 20:54:25 +0100 KarstenBock The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
Sat, 12 Nov 2011 16:27:39 +0100 KarstenBock Implemented simple script system.
Sat, 05 Nov 2011 16:08:16 +0100 KarstenBock Activaed loading of character statistic scripts.
Sat, 05 Nov 2011 16:04:59 +0100 KarstenBock Statistics are being saved and loaded.
Sat, 05 Nov 2011 14:53:12 +0100 KarstenBock Moved code from CharacterCreationController to GameModel
Sat, 05 Nov 2011 14:42:12 +0100 KarstenBock Changed CharacterStatistic classes to work with components.
Wed, 26 Oct 2011 13:01:49 +0200 KarstenBock Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
Fri, 21 Oct 2011 13:39:40 +0200 KarstenBock Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
Tue, 11 Oct 2011 14:47:37 +0200 KarstenBock PARPG now works with, and needs Fife 0.3.3.
Mon, 10 Oct 2011 15:12:33 +0200 KarstenBock Created parpg.py and moved code from parpg\main.py to it.
Sun, 09 Oct 2011 21:02:48 +0200 KarstenBock Moved the action module into the entities package.
Sun, 09 Oct 2011 20:54:03 +0200 KarstenBock Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
Sun, 09 Oct 2011 20:50:31 +0200 KarstenBock Items can now be dropped on the ground from the players inventory.
Sun, 09 Oct 2011 20:50:01 +0200 KarstenBock Changed DropItemFromContainerAction to work with components.
Sun, 09 Oct 2011 19:24:37 +0200 KarstenBock Added drag and drop and context menu to the equipment part of the character screen.
Sun, 09 Oct 2011 19:23:59 +0200 KarstenBock get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
Sun, 09 Oct 2011 18:22:48 +0200 KarstenBock Removed source_container value from data_drag.
Sun, 09 Oct 2011 14:43:47 +0200 KarstenBock ReplaceItem in UseAction will now delete the old object from the database and the world.
Sun, 09 Oct 2011 14:39:02 +0200 KarstenBock Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
Sun, 09 Oct 2011 14:38:54 +0200 KarstenBock Added a "model" value to the dialogues game_state, which stores the GameModel.
Sun, 09 Oct 2011 14:29:02 +0200 KarstenBock Fix to decrease the wander rate of the npcs.
Sun, 09 Oct 2011 14:03:25 +0200 KarstenBock createItem now calls UpdateObjectDB after it created the item.
Sun, 09 Oct 2011 13:31:08 +0200 KarstenBock Fixed UseAction.
Sat, 08 Oct 2011 14:25:48 +0200 KarstenBock Added context menu to the inventory.
Sat, 08 Oct 2011 14:19:35 +0200 KarstenBock Changed BrewBeerAction to work with components.
Sat, 08 Oct 2011 14:19:11 +0200 KarstenBock Added updateImages method to CharacterGUI.
Sat, 08 Oct 2011 14:18:16 +0200 KarstenBock Split code off from createInventoryItems to createItemByID and createItemByType.
Fri, 07 Oct 2011 18:15:09 +0200 KarstenBock Fixed contents of containers, that are contained in other containers, not correctly restoring.
Fri, 07 Oct 2011 15:37:44 +0200 KarstenBock Context menus in container guis now work with components.
Fri, 07 Oct 2011 14:52:09 +0200 KarstenBock When dragging an item while changing the map, the mouse cursor will now not reset.
Fri, 07 Oct 2011 14:43:42 +0200 KarstenBock PickUpAction now calls updateObjectDB of the GameModel class.
Fri, 07 Oct 2011 14:36:36 +0200 KarstenBock Fixed that dropped items cannot be picked up.
Fri, 07 Oct 2011 14:16:21 +0200 KarstenBock The stopActions method in the Hud class now drops the item that is currently dragged onto the map.
Fri, 07 Oct 2011 14:15:06 +0200 KarstenBock Fixed that items in the player characters inventory could not be dropped.
Thu, 06 Oct 2011 16:08:00 +0200 KarstenBock Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
Thu, 06 Oct 2011 16:04:48 +0200 KarstenBock Added drag and drop functionality to the players inventory grid.
Thu, 06 Oct 2011 16:00:57 +0200 KarstenBock Removed unused variables from drag_drop_data.
Thu, 06 Oct 2011 15:56:42 +0200 KarstenBock Added setDragData method.
Wed, 05 Oct 2011 12:59:22 +0200 KarstenBock Modified InventoryGrid to set a name for each slot containing the index.
Wed, 05 Oct 2011 11:04:39 +0200 KarstenBock Modified EquipmentSlot to display an image instead of a text.
Wed, 05 Oct 2011 10:57:31 +0200 KarstenBock If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
Wed, 05 Oct 2011 10:54:56 +0200 KarstenBock Added belt and neck as equipment slots.
Mon, 03 Oct 2011 18:25:31 +0200 KarstenBock Fixed dropping items on the map.
Mon, 03 Oct 2011 14:12:17 +0200 KarstenBock "Open" will now not be shown in the context menu when the lockable is locked.
Mon, 03 Oct 2011 13:05:23 +0200 KarstenBock Move comment to correct place.
Sat, 01 Oct 2011 14:39:27 +0200 KarstenBock Removed imports of the old objects.
Sat, 01 Oct 2011 14:38:56 +0200 KarstenBock Changed CharacterCreationController to work with grease entities now.
Sat, 01 Oct 2011 14:09:20 +0200 KarstenBock Added saveable_fields to the CharacterStatistics component.
Sat, 01 Oct 2011 14:07:40 +0200 KarstenBock Added gender, picture, age, origin and traits to the CharacterStatistics component and splitted statistics into primary_stats and secondary_stats.
Sat, 01 Oct 2011 13:39:52 +0200 KarstenBock Renamed CharacterStatistics module to character_statistics
Fri, 30 Sep 2011 16:05:26 +0200 KarstenBock Fixed bug where the objects of a map where not correctly restored when changing between maps.
Fri, 30 Sep 2011 15:31:53 +0200 KarstenBock Added ExamineContentsAction.
Fri, 30 Sep 2011 15:08:53 +0200 KarstenBock Added optional Slot value to the "Items" list in the agents file.
Fri, 30 Sep 2011 14:11:02 +0200 KarstenBock Fixed graphical representation of lockables, that are open, when creating the agent.
Fri, 30 Sep 2011 14:05:16 +0200 KarstenBock Added actions for lockable components (Open, Close, Lock and Unlock).
Fri, 30 Sep 2011 14:04:29 +0200 KarstenBock Added animation queue and method the base behaviour class.
Thu, 29 Sep 2011 18:15:12 +0200 KarstenBock Removed old objects code.
Thu, 29 Sep 2011 18:09:56 +0200 KarstenBock Fixed Saving and Loading.
Wed, 28 Sep 2011 15:01:04 +0200 KarstenBock updateObjectDB now saves equipment and inventory too.
Wed, 28 Sep 2011 12:58:18 +0200 KarstenBock If Items in containers or being equipped have no type the game will now try to get the object using the ID.
Tue, 27 Sep 2011 16:29:39 +0200 KarstenBock updateObjectDB of GameModel now uses saveable_fields.
Tue, 27 Sep 2011 16:27:36 +0200 KarstenBock saveable_fields property of components is now a List.
Tue, 27 Sep 2011 16:05:07 +0200 KarstenBock Added saveable_fields to containable, dialogue and equipable.
Tue, 27 Sep 2011 15:57:36 +0200 KarstenBock Added saveable_fields to Container.
Tue, 27 Sep 2011 15:54:46 +0200 KarstenBock Added saveable_fields to Equip.
Tue, 27 Sep 2011 15:51:11 +0200 KarstenBock Removed gfx field from FifeAgent.
Tue, 27 Sep 2011 15:50:28 +0200 KarstenBock Added Graphics component.
Tue, 27 Sep 2011 15:38:24 +0200 KarstenBock Added saveable_fields to FifeAgent component.
Tue, 27 Sep 2011 15:23:43 +0200 KarstenBock Added Behaviour component.
Tue, 27 Sep 2011 14:58:03 +0200 KarstenBock Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
Mon, 26 Sep 2011 15:44:42 +0200 KarstenBock Fixed moving between maps.
Sat, 24 Sep 2011 16:48:06 +0200 KarstenBock Changed way of setting the possible components of the world.
Sat, 24 Sep 2011 15:48:24 +0200 KarstenBock Move the identifier field from the FifeAgent component to the new General component.