log

age author description
Fri, 16 Mar 2012 07:16:07 +0100 Beliar Added CodeAction which executes a code inside the GameEnvironment.
Fri, 16 Mar 2012 07:15:08 +0100 Beliar Made "str" available in scripts.
Thu, 15 Mar 2012 16:24:05 +0100 Beliar getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
Thu, 15 Mar 2012 14:30:37 +0100 Beliar Updated .hgsubstate
Thu, 15 Mar 2012 14:15:42 +0100 Beliar Fixed npcs not actually wandering around.
Sat, 10 Mar 2012 13:31:47 +0100 Beliar The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
Wed, 07 Mar 2012 20:04:48 +0100 Beliar This fixes the director exception when running a command in the console.
Tue, 06 Mar 2012 15:39:14 +0100 Beliar Made the entities of the current map available in the console.
Tue, 06 Mar 2012 15:15:18 +0100 Beliar Fixed showing the console.
Mon, 05 Mar 2012 20:17:34 +0100 Beliar Removed code to initialize pychan from PARPGApplication as that is already done in Application Base.
Mon, 05 Mar 2012 19:32:52 +0100 Beliar Added command line option to manually set a fife path.
Fri, 02 Mar 2012 19:42:26 +0100 Beliar Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
Thu, 01 Mar 2012 14:49:09 +0100 Beliar Added a method to the ScriptingSystem that returns the environment(locals, globals) in which scripts are run.
Sun, 26 Feb 2012 01:58:36 +0100 Beliar Fixed code that was still using the (removed) parpg settings module.
Sun, 26 Feb 2012 01:24:33 +0100 Beliar Added math functions to the scripting system functions.
Sat, 25 Feb 2012 22:05:39 +0100 Beliar Fixed saving and loading that broke with changing of the settings module.
Sat, 25 Feb 2012 00:21:28 +0100 Beliar Fixes to make PARPG compatible with changes made to fife.
Wed, 22 Feb 2012 12:31:02 +0100 Beliar Removed left-over debug code that was falsely included in the last commit.
Mon, 20 Feb 2012 16:50:10 +0100 Beliar Using fife settings module again instead of our own.
Thu, 12 Jan 2012 18:42:48 +0100 KarstenBock Added .hgeol file to automatically convert line endings.
Thu, 15 Dec 2011 21:14:13 +0100 KarstenBock Added "Say" action.
Sat, 19 Nov 2011 19:28:38 +0100 KarstenBock Small fixes.
Sat, 19 Nov 2011 16:12:56 +0100 KarstenBock Added "None" to the action dict which calls an "no-op" action.
Sat, 19 Nov 2011 16:00:32 +0100 KarstenBock Added RunScriptAction class.
Thu, 17 Nov 2011 20:36:08 +0100 KarstenBock Implemented loading scripts from files.
Sun, 13 Nov 2011 17:19:14 +0100 KarstenBock Further work on the scripting system.
Sun, 13 Nov 2011 13:37:24 +0100 KarstenBock script commands are stored in the System now instead of the the script object.
Sat, 12 Nov 2011 20:54:25 +0100 KarstenBock The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
Sat, 12 Nov 2011 16:27:39 +0100 KarstenBock Implemented simple script system.
Sat, 05 Nov 2011 16:08:16 +0100 KarstenBock Activaed loading of character statistic scripts.
Sat, 05 Nov 2011 16:04:59 +0100 KarstenBock Statistics are being saved and loaded.
Sat, 05 Nov 2011 14:53:12 +0100 KarstenBock Moved code from CharacterCreationController to GameModel