Thu, 06 Oct 2011 16:08:00 +0200 |
KarstenBock |
Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
|
Thu, 06 Oct 2011 16:04:48 +0200 |
KarstenBock |
Added drag and drop functionality to the players inventory grid.
|
Thu, 06 Oct 2011 16:00:57 +0200 |
KarstenBock |
Removed unused variables from drag_drop_data.
|
Thu, 06 Oct 2011 15:56:42 +0200 |
KarstenBock |
Added setDragData method.
|
Wed, 05 Oct 2011 12:59:22 +0200 |
KarstenBock |
Modified InventoryGrid to set a name for each slot containing the index.
|
Wed, 05 Oct 2011 11:04:39 +0200 |
KarstenBock |
Modified EquipmentSlot to display an image instead of a text.
|
Wed, 05 Oct 2011 10:57:31 +0200 |
KarstenBock |
If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
|
Wed, 05 Oct 2011 10:54:56 +0200 |
KarstenBock |
Added belt and neck as equipment slots.
|
Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
|
Mon, 03 Oct 2011 14:12:17 +0200 |
KarstenBock |
"Open" will now not be shown in the context menu when the lockable is locked.
|
Mon, 03 Oct 2011 13:05:23 +0200 |
KarstenBock |
Move comment to correct place.
|
Sat, 01 Oct 2011 14:39:27 +0200 |
KarstenBock |
Removed imports of the old objects.
|
Sat, 01 Oct 2011 14:38:56 +0200 |
KarstenBock |
Changed CharacterCreationController to work with grease entities now.
|
Sat, 01 Oct 2011 14:09:20 +0200 |
KarstenBock |
Added saveable_fields to the CharacterStatistics component.
|
Sat, 01 Oct 2011 14:07:40 +0200 |
KarstenBock |
Added gender, picture, age, origin and traits to the CharacterStatistics component and splitted statistics into primary_stats and secondary_stats.
|
Sat, 01 Oct 2011 13:39:52 +0200 |
KarstenBock |
Renamed CharacterStatistics module to character_statistics
|
Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
|
Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
|
Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
|
Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
|
Fri, 30 Sep 2011 14:05:16 +0200 |
KarstenBock |
Added actions for lockable components (Open, Close, Lock and Unlock).
|
Fri, 30 Sep 2011 14:04:29 +0200 |
KarstenBock |
Added animation queue and method the base behaviour class.
|
Thu, 29 Sep 2011 18:15:12 +0200 |
KarstenBock |
Removed old objects code.
|
Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
|
Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
|
Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
|
Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
|
Tue, 27 Sep 2011 16:27:36 +0200 |
KarstenBock |
saveable_fields property of components is now a List.
|
Tue, 27 Sep 2011 16:05:07 +0200 |
KarstenBock |
Added saveable_fields to containable, dialogue and equipable.
|
Tue, 27 Sep 2011 15:57:36 +0200 |
KarstenBock |
Added saveable_fields to Container.
|
Tue, 27 Sep 2011 15:54:46 +0200 |
KarstenBock |
Added saveable_fields to Equip.
|
Tue, 27 Sep 2011 15:51:11 +0200 |
KarstenBock |
Removed gfx field from FifeAgent.
|
Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
|
Tue, 27 Sep 2011 15:38:24 +0200 |
KarstenBock |
Added saveable_fields to FifeAgent component.
|
Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
|
Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
|
Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
|
Sat, 24 Sep 2011 16:48:06 +0200 |
KarstenBock |
Changed way of setting the possible components of the world.
|
Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
|
Fri, 23 Sep 2011 15:09:02 +0200 |
KarstenBock |
Fixed PickUpAction. Items can be picked up again.
|
Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
|
Fri, 23 Sep 2011 14:43:06 +0200 |
KarstenBock |
Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
|
Fri, 23 Sep 2011 14:24:22 +0200 |
KarstenBock |
The Examine action in the context menu will now only be shown when the Entity actually has a description text.
|
Fri, 23 Sep 2011 14:18:42 +0200 |
KarstenBock |
Fixed bug in "getItemActions" when the Entity has a change_map component.
|
Fri, 23 Sep 2011 14:11:49 +0200 |
KarstenBock |
Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
|
Fri, 23 Sep 2011 13:35:44 +0200 |
KarstenBock |
take_stuff and give_stuff in dialogues work again.
|
Fri, 23 Sep 2011 13:30:41 +0200 |
KarstenBock |
Fixed item_type not being set when creating items.
|
Fri, 23 Sep 2011 13:30:17 +0200 |
KarstenBock |
Fixed bugs in the container functions.
|