Thu, 08 Sep 2011 15:18:39 +0200 |
KarstenBock |
Modifications to make talking with npcs possible again. Special actions won't work yet though.
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Thu, 08 Sep 2011 15:17:28 +0200 |
KarstenBock |
Added talk method to the base behaviour.
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Thu, 08 Sep 2011 14:30:01 +0200 |
KarstenBock |
Removed behaviour component. Behaviour is already stored in the fifeagent component.
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Thu, 08 Sep 2011 14:20:31 +0200 |
KarstenBock |
Added approach functionality to the BaseBehaviour
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Wed, 07 Sep 2011 14:48:08 +0200 |
KarstenBock |
Fixed NPC behaviour. NPCs are wandering around again.
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Wed, 07 Sep 2011 13:54:02 +0200 |
KarstenBock |
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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Wed, 07 Sep 2011 13:24:02 +0200 |
KarstenBock |
Added equip component, wich stores the equipment data of an entity.
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Tue, 06 Sep 2011 15:22:51 +0200 |
KarstenBock |
Changes to make PARPG "runable" with grease. (With the correct modified assets)
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Tue, 06 Sep 2011 15:21:36 +0200 |
KarstenBock |
Added dialogue value to Character entity
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Tue, 06 Sep 2011 14:37:54 +0200 |
KarstenBock |
Renamed dialog to dialogue
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Mon, 05 Sep 2011 15:00:34 +0200 |
KarstenBock |
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
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Mon, 05 Sep 2011 14:49:45 +0200 |
KarstenBock |
Made the component classes available in the __ini__.py file of the components package
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