Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
|
Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
|
Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
|
Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
|
Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
|
Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
|
Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
|
Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
|
Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
|
Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
|
Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
|
Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
|