Tue, 20 Mar 2012 14:31:02 +0100 |
Beliar |
Fixing an error with the path of the font and window icon.
|
Fri, 16 Mar 2012 07:16:07 +0100 |
Beliar |
Added CodeAction which executes a code inside the GameEnvironment.
|
Fri, 16 Mar 2012 07:15:08 +0100 |
Beliar |
Made "str" available in scripts.
|
Thu, 15 Mar 2012 16:24:05 +0100 |
Beliar |
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
|
Thu, 15 Mar 2012 14:30:37 +0100 |
Beliar |
Updated .hgsubstate
|
Thu, 15 Mar 2012 14:15:42 +0100 |
Beliar |
Fixed npcs not actually wandering around.
|
Sat, 10 Mar 2012 13:31:47 +0100 |
Beliar |
The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
|
Wed, 07 Mar 2012 20:04:48 +0100 |
Beliar |
This fixes the director exception when running a command in the console.
|
Tue, 06 Mar 2012 15:39:14 +0100 |
Beliar |
Made the entities of the current map available in the console.
|
Tue, 06 Mar 2012 15:15:18 +0100 |
Beliar |
Fixed showing the console.
|
Mon, 05 Mar 2012 20:17:34 +0100 |
Beliar |
Removed code to initialize pychan from PARPGApplication as that is already done in Application Base.
|
Mon, 05 Mar 2012 19:32:52 +0100 |
Beliar |
Added command line option to manually set a fife path.
|
Fri, 02 Mar 2012 19:42:26 +0100 |
Beliar |
Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
|
Thu, 01 Mar 2012 14:49:09 +0100 |
Beliar |
Added a method to the ScriptingSystem that returns the environment(locals, globals) in which scripts are run.
|
Sun, 26 Feb 2012 01:58:36 +0100 |
Beliar |
Fixed code that was still using the (removed) parpg settings module.
|
Sun, 26 Feb 2012 01:24:33 +0100 |
Beliar |
Added math functions to the scripting system functions.
|
Sat, 25 Feb 2012 22:05:39 +0100 |
Beliar |
Fixed saving and loading that broke with changing of the settings module.
|
Sat, 25 Feb 2012 00:21:28 +0100 |
Beliar |
Fixes to make PARPG compatible with changes made to fife.
|
Wed, 22 Feb 2012 12:31:02 +0100 |
Beliar |
Removed left-over debug code that was falsely included in the last commit.
|
Mon, 20 Feb 2012 16:50:10 +0100 |
Beliar |
Using fife settings module again instead of our own.
|
Thu, 12 Jan 2012 18:42:48 +0100 |
KarstenBock |
Added .hgeol file to automatically convert line endings.
|
Thu, 15 Dec 2011 21:14:13 +0100 |
KarstenBock |
Added "Say" action.
|
Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
|
Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
|
Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
|
Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
|
Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
|
Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
|
Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
|
Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
|
Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
|
Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
|
Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
|
Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
|
Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
|
Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
|
Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
|
Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
|
Sun, 09 Oct 2011 21:02:48 +0200 |
KarstenBock |
Moved the action module into the entities package.
|
Sun, 09 Oct 2011 20:54:03 +0200 |
KarstenBock |
Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
|
Sun, 09 Oct 2011 20:50:31 +0200 |
KarstenBock |
Items can now be dropped on the ground from the players inventory.
|
Sun, 09 Oct 2011 20:50:01 +0200 |
KarstenBock |
Changed DropItemFromContainerAction to work with components.
|
Sun, 09 Oct 2011 19:24:37 +0200 |
KarstenBock |
Added drag and drop and context menu to the equipment part of the character screen.
|
Sun, 09 Oct 2011 19:23:59 +0200 |
KarstenBock |
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
|
Sun, 09 Oct 2011 18:22:48 +0200 |
KarstenBock |
Removed source_container value from data_drag.
|
Sun, 09 Oct 2011 14:43:47 +0200 |
KarstenBock |
ReplaceItem in UseAction will now delete the old object from the database and the world.
|
Sun, 09 Oct 2011 14:39:02 +0200 |
KarstenBock |
Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
|
Sun, 09 Oct 2011 14:38:54 +0200 |
KarstenBock |
Added a "model" value to the dialogues game_state, which stores the GameModel.
|
Sun, 09 Oct 2011 14:29:02 +0200 |
KarstenBock |
Fix to decrease the wander rate of the npcs.
|
Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
|
Sun, 09 Oct 2011 13:31:08 +0200 |
KarstenBock |
Fixed UseAction.
|
Sat, 08 Oct 2011 14:25:48 +0200 |
KarstenBock |
Added context menu to the inventory.
|
Sat, 08 Oct 2011 14:19:35 +0200 |
KarstenBock |
Changed BrewBeerAction to work with components.
|
Sat, 08 Oct 2011 14:19:11 +0200 |
KarstenBock |
Added updateImages method to CharacterGUI.
|
Sat, 08 Oct 2011 14:18:16 +0200 |
KarstenBock |
Split code off from createInventoryItems to createItemByID and createItemByType.
|
Fri, 07 Oct 2011 18:15:09 +0200 |
KarstenBock |
Fixed contents of containers, that are contained in other containers, not correctly restoring.
|
Fri, 07 Oct 2011 15:37:44 +0200 |
KarstenBock |
Context menus in container guis now work with components.
|
Fri, 07 Oct 2011 14:52:09 +0200 |
KarstenBock |
When dragging an item while changing the map, the mouse cursor will now not reset.
|
Fri, 07 Oct 2011 14:43:42 +0200 |
KarstenBock |
PickUpAction now calls updateObjectDB of the GameModel class.
|
Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
|
Fri, 07 Oct 2011 14:16:21 +0200 |
KarstenBock |
The stopActions method in the Hud class now drops the item that is currently dragged onto the map.
|
Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
|
Thu, 06 Oct 2011 16:08:00 +0200 |
KarstenBock |
Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
|
Thu, 06 Oct 2011 16:04:48 +0200 |
KarstenBock |
Added drag and drop functionality to the players inventory grid.
|
Thu, 06 Oct 2011 16:00:57 +0200 |
KarstenBock |
Removed unused variables from drag_drop_data.
|
Thu, 06 Oct 2011 15:56:42 +0200 |
KarstenBock |
Added setDragData method.
|
Wed, 05 Oct 2011 12:59:22 +0200 |
KarstenBock |
Modified InventoryGrid to set a name for each slot containing the index.
|
Wed, 05 Oct 2011 11:04:39 +0200 |
KarstenBock |
Modified EquipmentSlot to display an image instead of a text.
|
Wed, 05 Oct 2011 10:57:31 +0200 |
KarstenBock |
If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
|
Wed, 05 Oct 2011 10:54:56 +0200 |
KarstenBock |
Added belt and neck as equipment slots.
|
Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
|
Mon, 03 Oct 2011 14:12:17 +0200 |
KarstenBock |
"Open" will now not be shown in the context menu when the lockable is locked.
|
Mon, 03 Oct 2011 13:05:23 +0200 |
KarstenBock |
Move comment to correct place.
|
Sat, 01 Oct 2011 14:39:27 +0200 |
KarstenBock |
Removed imports of the old objects.
|
Sat, 01 Oct 2011 14:38:56 +0200 |
KarstenBock |
Changed CharacterCreationController to work with grease entities now.
|
Sat, 01 Oct 2011 14:09:20 +0200 |
KarstenBock |
Added saveable_fields to the CharacterStatistics component.
|
Sat, 01 Oct 2011 14:07:40 +0200 |
KarstenBock |
Added gender, picture, age, origin and traits to the CharacterStatistics component and splitted statistics into primary_stats and secondary_stats.
|
Sat, 01 Oct 2011 13:39:52 +0200 |
KarstenBock |
Renamed CharacterStatistics module to character_statistics
|
Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
|
Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
|
Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
|
Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
|
Fri, 30 Sep 2011 14:05:16 +0200 |
KarstenBock |
Added actions for lockable components (Open, Close, Lock and Unlock).
|
Fri, 30 Sep 2011 14:04:29 +0200 |
KarstenBock |
Added animation queue and method the base behaviour class.
|
Thu, 29 Sep 2011 18:15:12 +0200 |
KarstenBock |
Removed old objects code.
|
Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
|
Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
|
Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
|
Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
|
Tue, 27 Sep 2011 16:27:36 +0200 |
KarstenBock |
saveable_fields property of components is now a List.
|
Tue, 27 Sep 2011 16:05:07 +0200 |
KarstenBock |
Added saveable_fields to containable, dialogue and equipable.
|
Tue, 27 Sep 2011 15:57:36 +0200 |
KarstenBock |
Added saveable_fields to Container.
|
Tue, 27 Sep 2011 15:54:46 +0200 |
KarstenBock |
Added saveable_fields to Equip.
|
Tue, 27 Sep 2011 15:51:11 +0200 |
KarstenBock |
Removed gfx field from FifeAgent.
|
Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
|
Tue, 27 Sep 2011 15:38:24 +0200 |
KarstenBock |
Added saveable_fields to FifeAgent component.
|