Sat, 24 Mar 2012 09:59:46 +0100 |
Beliar |
Added help, moveObject, deleteObject, putItemIntoContainer, equipItem, createItemByID and createItemByType functions to the GameEnvironment.
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Tue, 20 Mar 2012 14:31:02 +0100 |
Beliar |
Fixing an error with the path of the font and window icon.
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Fri, 16 Mar 2012 07:16:07 +0100 |
Beliar |
Added CodeAction which executes a code inside the GameEnvironment.
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Fri, 16 Mar 2012 07:15:08 +0100 |
Beliar |
Made "str" available in scripts.
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Thu, 15 Mar 2012 16:24:05 +0100 |
Beliar |
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
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Thu, 15 Mar 2012 14:30:37 +0100 |
Beliar |
Updated .hgsubstate
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Thu, 15 Mar 2012 14:15:42 +0100 |
Beliar |
Fixed npcs not actually wandering around.
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Sat, 10 Mar 2012 13:31:47 +0100 |
Beliar |
The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
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Wed, 07 Mar 2012 20:04:48 +0100 |
Beliar |
This fixes the director exception when running a command in the console.
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Tue, 06 Mar 2012 15:39:14 +0100 |
Beliar |
Made the entities of the current map available in the console.
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Tue, 06 Mar 2012 15:15:18 +0100 |
Beliar |
Fixed showing the console.
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Mon, 05 Mar 2012 20:17:34 +0100 |
Beliar |
Removed code to initialize pychan from PARPGApplication as that is already done in Application Base.
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Mon, 05 Mar 2012 19:32:52 +0100 |
Beliar |
Added command line option to manually set a fife path.
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Fri, 02 Mar 2012 19:42:26 +0100 |
Beliar |
Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
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Thu, 01 Mar 2012 14:49:09 +0100 |
Beliar |
Added a method to the ScriptingSystem that returns the environment(locals, globals) in which scripts are run.
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Sun, 26 Feb 2012 01:58:36 +0100 |
Beliar |
Fixed code that was still using the (removed) parpg settings module.
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