Fri, 07 Oct 2011 14:43:42 +0200 |
KarstenBock |
PickUpAction now calls updateObjectDB of the GameModel class.
|
Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
|
Fri, 07 Oct 2011 14:16:21 +0200 |
KarstenBock |
The stopActions method in the Hud class now drops the item that is currently dragged onto the map.
|
Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
|
Thu, 06 Oct 2011 16:08:00 +0200 |
KarstenBock |
Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
|
Thu, 06 Oct 2011 16:04:48 +0200 |
KarstenBock |
Added drag and drop functionality to the players inventory grid.
|
Thu, 06 Oct 2011 16:00:57 +0200 |
KarstenBock |
Removed unused variables from drag_drop_data.
|
Thu, 06 Oct 2011 15:56:42 +0200 |
KarstenBock |
Added setDragData method.
|
Wed, 05 Oct 2011 12:59:22 +0200 |
KarstenBock |
Modified InventoryGrid to set a name for each slot containing the index.
|
Wed, 05 Oct 2011 11:04:39 +0200 |
KarstenBock |
Modified EquipmentSlot to display an image instead of a text.
|
Wed, 05 Oct 2011 10:57:31 +0200 |
KarstenBock |
If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
|
Wed, 05 Oct 2011 10:54:56 +0200 |
KarstenBock |
Added belt and neck as equipment slots.
|
Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
|
Mon, 03 Oct 2011 14:12:17 +0200 |
KarstenBock |
"Open" will now not be shown in the context menu when the lockable is locked.
|