Fri, 16 Mar 2012 07:15:08 +0100 |
Beliar |
Made "str" available in scripts.
|
Thu, 15 Mar 2012 16:24:05 +0100 |
Beliar |
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
|
Thu, 15 Mar 2012 14:30:37 +0100 |
Beliar |
Updated .hgsubstate
|
Thu, 15 Mar 2012 14:15:42 +0100 |
Beliar |
Fixed npcs not actually wandering around.
|
Sat, 10 Mar 2012 13:31:47 +0100 |
Beliar |
The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
|
Wed, 07 Mar 2012 20:04:48 +0100 |
Beliar |
This fixes the director exception when running a command in the console.
|
Tue, 06 Mar 2012 15:39:14 +0100 |
Beliar |
Made the entities of the current map available in the console.
|
Tue, 06 Mar 2012 15:15:18 +0100 |
Beliar |
Fixed showing the console.
|
Mon, 05 Mar 2012 20:17:34 +0100 |
Beliar |
Removed code to initialize pychan from PARPGApplication as that is already done in Application Base.
|
Mon, 05 Mar 2012 19:32:52 +0100 |
Beliar |
Added command line option to manually set a fife path.
|
Fri, 02 Mar 2012 19:42:26 +0100 |
Beliar |
Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
|
Thu, 01 Mar 2012 14:49:09 +0100 |
Beliar |
Added a method to the ScriptingSystem that returns the environment(locals, globals) in which scripts are run.
|
Sun, 26 Feb 2012 01:58:36 +0100 |
Beliar |
Fixed code that was still using the (removed) parpg settings module.
|
Sun, 26 Feb 2012 01:24:33 +0100 |
Beliar |
Added math functions to the scripting system functions.
|
Sat, 25 Feb 2012 22:05:39 +0100 |
Beliar |
Fixed saving and loading that broke with changing of the settings module.
|
Sat, 25 Feb 2012 00:21:28 +0100 |
Beliar |
Fixes to make PARPG compatible with changes made to fife.
|
Wed, 22 Feb 2012 12:31:02 +0100 |
Beliar |
Removed left-over debug code that was falsely included in the last commit.
|
Mon, 20 Feb 2012 16:50:10 +0100 |
Beliar |
Using fife settings module again instead of our own.
|
Thu, 12 Jan 2012 18:42:48 +0100 |
KarstenBock |
Added .hgeol file to automatically convert line endings.
|
Thu, 15 Dec 2011 21:14:13 +0100 |
KarstenBock |
Added "Say" action.
|
Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
|
Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
|
Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
|
Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
|
Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
|
Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
|
Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
|
Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
|
Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
|
Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
|
Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
|
Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
|
Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
|
Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
|
Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
|
Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
|
Sun, 09 Oct 2011 21:02:48 +0200 |
KarstenBock |
Moved the action module into the entities package.
|
Sun, 09 Oct 2011 20:54:03 +0200 |
KarstenBock |
Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
|
Sun, 09 Oct 2011 20:50:31 +0200 |
KarstenBock |
Items can now be dropped on the ground from the players inventory.
|
Sun, 09 Oct 2011 20:50:01 +0200 |
KarstenBock |
Changed DropItemFromContainerAction to work with components.
|
Sun, 09 Oct 2011 19:24:37 +0200 |
KarstenBock |
Added drag and drop and context menu to the equipment part of the character screen.
|
Sun, 09 Oct 2011 19:23:59 +0200 |
KarstenBock |
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
|
Sun, 09 Oct 2011 18:22:48 +0200 |
KarstenBock |
Removed source_container value from data_drag.
|
Sun, 09 Oct 2011 14:43:47 +0200 |
KarstenBock |
ReplaceItem in UseAction will now delete the old object from the database and the world.
|
Sun, 09 Oct 2011 14:39:02 +0200 |
KarstenBock |
Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
|
Sun, 09 Oct 2011 14:38:54 +0200 |
KarstenBock |
Added a "model" value to the dialogues game_state, which stores the GameModel.
|
Sun, 09 Oct 2011 14:29:02 +0200 |
KarstenBock |
Fix to decrease the wander rate of the npcs.
|
Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
|