Fri, 16 Mar 2012 07:15:08 +0100 |
Beliar |
Made "str" available in scripts.
|
Thu, 15 Mar 2012 16:24:05 +0100 |
Beliar |
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
|
Thu, 15 Mar 2012 14:30:37 +0100 |
Beliar |
Updated .hgsubstate
|
Thu, 15 Mar 2012 14:15:42 +0100 |
Beliar |
Fixed npcs not actually wandering around.
|
Sat, 10 Mar 2012 13:31:47 +0100 |
Beliar |
The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
|
Wed, 07 Mar 2012 20:04:48 +0100 |
Beliar |
This fixes the director exception when running a command in the console.
|
Tue, 06 Mar 2012 15:39:14 +0100 |
Beliar |
Made the entities of the current map available in the console.
|
Tue, 06 Mar 2012 15:15:18 +0100 |
Beliar |
Fixed showing the console.
|
Mon, 05 Mar 2012 20:17:34 +0100 |
Beliar |
Removed code to initialize pychan from PARPGApplication as that is already done in Application Base.
|
Mon, 05 Mar 2012 19:32:52 +0100 |
Beliar |
Added command line option to manually set a fife path.
|
Fri, 02 Mar 2012 19:42:26 +0100 |
Beliar |
Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
|
Thu, 01 Mar 2012 14:49:09 +0100 |
Beliar |
Added a method to the ScriptingSystem that returns the environment(locals, globals) in which scripts are run.
|
Sun, 26 Feb 2012 01:58:36 +0100 |
Beliar |
Fixed code that was still using the (removed) parpg settings module.
|
Sun, 26 Feb 2012 01:24:33 +0100 |
Beliar |
Added math functions to the scripting system functions.
|
Sat, 25 Feb 2012 22:05:39 +0100 |
Beliar |
Fixed saving and loading that broke with changing of the settings module.
|
Sat, 25 Feb 2012 00:21:28 +0100 |
Beliar |
Fixes to make PARPG compatible with changes made to fife.
|