log

age author description
Tue, 27 Sep 2011 15:54:46 +0200 KarstenBock Added saveable_fields to Equip.
Tue, 27 Sep 2011 15:51:11 +0200 KarstenBock Removed gfx field from FifeAgent.
Tue, 27 Sep 2011 15:50:28 +0200 KarstenBock Added Graphics component.
Tue, 27 Sep 2011 15:38:24 +0200 KarstenBock Added saveable_fields to FifeAgent component.
Tue, 27 Sep 2011 15:23:43 +0200 KarstenBock Added Behaviour component.
Tue, 27 Sep 2011 14:58:03 +0200 KarstenBock Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
Mon, 26 Sep 2011 15:44:42 +0200 KarstenBock Fixed moving between maps.
Sat, 24 Sep 2011 16:48:06 +0200 KarstenBock Changed way of setting the possible components of the world.
Sat, 24 Sep 2011 15:48:24 +0200 KarstenBock Move the identifier field from the FifeAgent component to the new General component.
Fri, 23 Sep 2011 15:09:02 +0200 KarstenBock Fixed PickUpAction. Items can be picked up again.
Fri, 23 Sep 2011 15:08:27 +0200 KarstenBock Added moveObject method to the GameModel class.
Fri, 23 Sep 2011 14:43:06 +0200 KarstenBock Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
Fri, 23 Sep 2011 14:24:22 +0200 KarstenBock The Examine action in the context menu will now only be shown when the Entity actually has a description text.
Fri, 23 Sep 2011 14:18:42 +0200 KarstenBock Fixed bug in "getItemActions" when the Entity has a change_map component.
Fri, 23 Sep 2011 14:11:49 +0200 KarstenBock Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
Fri, 23 Sep 2011 13:35:44 +0200 KarstenBock take_stuff and give_stuff in dialogues work again.
Fri, 23 Sep 2011 13:30:41 +0200 KarstenBock Fixed item_type not being set when creating items.
Fri, 23 Sep 2011 13:30:17 +0200 KarstenBock Fixed bugs in the container functions.
Fri, 23 Sep 2011 12:58:32 +0200 KarstenBock Removed image field from the equipable component.
Thu, 22 Sep 2011 16:18:07 +0200 KarstenBock (Re)added setting of inventory and equipment in the object files.
Thu, 22 Sep 2011 14:39:00 +0200 KarstenBock Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
Thu, 22 Sep 2011 14:29:28 +0200 KarstenBock The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
Wed, 21 Sep 2011 19:51:37 +0200 KarstenBock Fixed old equipable values not reset when equippin another equipable in its slot.
Wed, 21 Sep 2011 17:39:07 +0200 KarstenBock Functions in equip.py will now correctly set the equipable's attributes.
Wed, 21 Sep 2011 17:37:30 +0200 KarstenBock Renamed container to wearer in the equipable component.
Wed, 21 Sep 2011 17:32:36 +0200 KarstenBock Added get_equipable and take_equipable functions.
Wed, 21 Sep 2011 16:48:01 +0200 KarstenBock Added equip to the usable components of the World class.
Wed, 21 Sep 2011 16:46:36 +0200 KarstenBock Added the Equip component to the __init__.py of the components package.
Wed, 21 Sep 2011 16:11:06 +0200 KarstenBock Fixed syntax error in container.py.
Wed, 21 Sep 2011 16:10:14 +0200 KarstenBock Changed "import bGrease" to "import parpg.bGrease".