Thu, 08 Sep 2011 14:30:01 +0200 |
KarstenBock |
Removed behaviour component. Behaviour is already stored in the fifeagent component.
|
Thu, 08 Sep 2011 14:20:31 +0200 |
KarstenBock |
Added approach functionality to the BaseBehaviour
|
Wed, 07 Sep 2011 14:48:08 +0200 |
KarstenBock |
Fixed NPC behaviour. NPCs are wandering around again.
|
Wed, 07 Sep 2011 13:54:02 +0200 |
KarstenBock |
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
|
Wed, 07 Sep 2011 13:24:02 +0200 |
KarstenBock |
Added equip component, wich stores the equipment data of an entity.
|
Tue, 06 Sep 2011 15:22:51 +0200 |
KarstenBock |
Changes to make PARPG "runable" with grease. (With the correct modified assets)
|
Tue, 06 Sep 2011 15:21:36 +0200 |
KarstenBock |
Added dialogue value to Character entity
|
Tue, 06 Sep 2011 14:37:54 +0200 |
KarstenBock |
Renamed dialog to dialogue
|
Mon, 05 Sep 2011 15:00:34 +0200 |
KarstenBock |
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
|
Mon, 05 Sep 2011 14:49:45 +0200 |
KarstenBock |
Made the component classes available in the __ini__.py file of the components package
|
Mon, 05 Sep 2011 14:47:21 +0200 |
KarstenBock |
Added funcionality to load Entities from file
|
Mon, 05 Sep 2011 14:46:43 +0200 |
KarstenBock |
Added components to the World class
|
Mon, 05 Sep 2011 14:45:28 +0200 |
KarstenBock |
Added pos paramenter to the Character entity
|
Mon, 05 Sep 2011 14:44:53 +0200 |
KarstenBock |
Added pos value to the FifeAgent component
|
Mon, 05 Sep 2011 14:43:48 +0200 |
KarstenBock |
Added functions to create entities.
|
Mon, 05 Sep 2011 14:14:42 +0200 |
KarstenBock |
Fixed error in setting the initial state of the NPC behaviour
|
Mon, 05 Sep 2011 14:09:04 +0200 |
KarstenBock |
Set default value of layer parameter of BaseBehaviour to None
|
Mon, 05 Sep 2011 13:56:27 +0200 |
KarstenBock |
Changed parameters for NPCBehaviour to lower case
|
Mon, 05 Sep 2011 13:15:18 +0200 |
KarstenBock |
Added Aliases for the behaviours in the behaviours package __init__.py
|
Mon, 05 Sep 2011 13:02:05 +0200 |
KarstenBock |
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
|
Sun, 04 Sep 2011 16:37:37 +0200 |
KarstenBock |
Fixed bug that the game crashes in the main menu after a few seconds.
|
Sun, 04 Sep 2011 16:25:23 +0200 |
KarstenBock |
Move setup_behaviour method of the Character entity to a function in fifeagent.py
|
Sun, 04 Sep 2011 15:19:47 +0200 |
KarstenBock |
Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
|
Sun, 04 Sep 2011 13:44:10 +0200 |
KarstenBock |
Added component to store the possible actions for an object.
|