Thu, 08 Sep 2011 18:23:06 +0200 |
KarstenBock |
Modifications to make the player agent move around by clicking with the mouse.
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Thu, 08 Sep 2011 15:18:39 +0200 |
KarstenBock |
Modifications to make talking with npcs possible again. Special actions won't work yet though.
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Thu, 08 Sep 2011 15:17:28 +0200 |
KarstenBock |
Added talk method to the base behaviour.
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Thu, 08 Sep 2011 14:30:01 +0200 |
KarstenBock |
Removed behaviour component. Behaviour is already stored in the fifeagent component.
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Thu, 08 Sep 2011 14:20:31 +0200 |
KarstenBock |
Added approach functionality to the BaseBehaviour
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Wed, 07 Sep 2011 14:48:08 +0200 |
KarstenBock |
Fixed NPC behaviour. NPCs are wandering around again.
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Wed, 07 Sep 2011 13:54:02 +0200 |
KarstenBock |
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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Wed, 07 Sep 2011 13:24:02 +0200 |
KarstenBock |
Added equip component, wich stores the equipment data of an entity.
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Tue, 06 Sep 2011 15:22:51 +0200 |
KarstenBock |
Changes to make PARPG "runable" with grease. (With the correct modified assets)
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Tue, 06 Sep 2011 15:21:36 +0200 |
KarstenBock |
Added dialogue value to Character entity
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Tue, 06 Sep 2011 14:37:54 +0200 |
KarstenBock |
Renamed dialog to dialogue
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Mon, 05 Sep 2011 15:00:34 +0200 |
KarstenBock |
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
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Mon, 05 Sep 2011 14:49:45 +0200 |
KarstenBock |
Made the component classes available in the __ini__.py file of the components package
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Mon, 05 Sep 2011 14:47:21 +0200 |
KarstenBock |
Added funcionality to load Entities from file
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Mon, 05 Sep 2011 14:46:43 +0200 |
KarstenBock |
Added components to the World class
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Mon, 05 Sep 2011 14:45:28 +0200 |
KarstenBock |
Added pos paramenter to the Character entity
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Mon, 05 Sep 2011 14:44:53 +0200 |
KarstenBock |
Added pos value to the FifeAgent component
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Mon, 05 Sep 2011 14:43:48 +0200 |
KarstenBock |
Added functions to create entities.
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Mon, 05 Sep 2011 14:14:42 +0200 |
KarstenBock |
Fixed error in setting the initial state of the NPC behaviour
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Mon, 05 Sep 2011 14:09:04 +0200 |
KarstenBock |
Set default value of layer parameter of BaseBehaviour to None
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Mon, 05 Sep 2011 13:56:27 +0200 |
KarstenBock |
Changed parameters for NPCBehaviour to lower case
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Mon, 05 Sep 2011 13:15:18 +0200 |
KarstenBock |
Added Aliases for the behaviours in the behaviours package __init__.py
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Mon, 05 Sep 2011 13:02:05 +0200 |
KarstenBock |
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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Sun, 04 Sep 2011 16:37:37 +0200 |
KarstenBock |
Fixed bug that the game crashes in the main menu after a few seconds.
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Sun, 04 Sep 2011 16:25:23 +0200 |
KarstenBock |
Move setup_behaviour method of the Character entity to a function in fifeagent.py
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Sun, 04 Sep 2011 15:19:47 +0200 |
KarstenBock |
Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
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Sun, 04 Sep 2011 13:44:10 +0200 |
KarstenBock |
Added component to store the possible actions for an object.
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Fri, 02 Sep 2011 15:57:27 +0200 |
KarstenBock |
Added functions for Lockable
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Fri, 02 Sep 2011 12:54:43 +0200 |
KarstenBock |
get_free_slot no raises an exception instead of appending a slot to the container.
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Fri, 02 Sep 2011 12:29:55 +0200 |
KarstenBock |
Fixed inconsistent indentation.
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