log

age author description
Wed, 21 Sep 2011 16:46:36 +0200 KarstenBock Added the Equip component to the __init__.py of the components package.
Wed, 21 Sep 2011 16:11:06 +0200 KarstenBock Fixed syntax error in container.py.
Wed, 21 Sep 2011 16:10:14 +0200 KarstenBock Changed "import bGrease" to "import parpg.bGrease".
Wed, 21 Sep 2011 15:43:12 +0200 KarstenBock Added equip function.
Wed, 21 Sep 2011 15:25:32 +0200 KarstenBock Added equipable component.
Wed, 21 Sep 2011 15:05:12 +0200 KarstenBock Added item_type attribute to the containable component.
Sun, 18 Sep 2011 16:26:12 +0200 KarstenBock Implemented creation of dynamic entities.
Sun, 18 Sep 2011 16:07:07 +0200 KarstenBock Added ChangeMap component.
Fri, 09 Sep 2011 16:12:46 +0200 KarstenBock DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
Fri, 09 Sep 2011 15:47:43 +0200 KarstenBock Added meet and met methods from the old player object to the gamestate.
Fri, 09 Sep 2011 15:30:23 +0200 KarstenBock Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
Fri, 09 Sep 2011 15:18:17 +0200 KarstenBock Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
Fri, 09 Sep 2011 15:05:23 +0200 KarstenBock Renamed BaseBehaviour to MovingAgentBehaviour
Thu, 08 Sep 2011 18:56:10 +0200 KarstenBock Fixed bug in the text splitting code of ExamineAction.
Thu, 08 Sep 2011 18:36:40 +0200 KarstenBock Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
Thu, 08 Sep 2011 18:23:06 +0200 KarstenBock Modifications to make the player agent move around by clicking with the mouse.
Thu, 08 Sep 2011 15:18:39 +0200 KarstenBock Modifications to make talking with npcs possible again. Special actions won't work yet though.
Thu, 08 Sep 2011 15:17:28 +0200 KarstenBock Added talk method to the base behaviour.
Thu, 08 Sep 2011 14:30:01 +0200 KarstenBock Removed behaviour component. Behaviour is already stored in the fifeagent component.
Thu, 08 Sep 2011 14:20:31 +0200 KarstenBock Added approach functionality to the BaseBehaviour
Wed, 07 Sep 2011 14:48:08 +0200 KarstenBock Fixed NPC behaviour. NPCs are wandering around again.
Wed, 07 Sep 2011 13:54:02 +0200 KarstenBock Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
Wed, 07 Sep 2011 13:24:02 +0200 KarstenBock Added equip component, wich stores the equipment data of an entity.
Tue, 06 Sep 2011 15:22:51 +0200 KarstenBock Changes to make PARPG "runable" with grease. (With the correct modified assets)
Tue, 06 Sep 2011 15:21:36 +0200 KarstenBock Added dialogue value to Character entity
Tue, 06 Sep 2011 14:37:54 +0200 KarstenBock Renamed dialog to dialogue
Mon, 05 Sep 2011 15:00:34 +0200 KarstenBock Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
Mon, 05 Sep 2011 14:49:45 +0200 KarstenBock Made the component classes available in the __ini__.py file of the components package