Mercurial > parpg-source
changeset 144:86b9b181ad1c
Added drag and drop and context menu to the equipment part of the character screen.
author | KarstenBock@gmx.net |
---|---|
date | Sun, 09 Oct 2011 19:24:37 +0200 |
parents | fa5c769468f0 |
children | 46570c1ee4ca |
files | gui/inventorygui.py |
diffstat | 1 files changed, 83 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/gui/inventorygui.py Sun Oct 09 19:23:59 2011 +0200 +++ b/gui/inventorygui.py Sun Oct 09 19:24:37 2011 +0200 @@ -22,7 +22,7 @@ from parpg.gui import drag_drop_data as data_drag from parpg.gui.containergui_base import ContainerGUIBase from parpg.objects.action import ACTIONS -from parpg.components import equip, container +from parpg.components import equip, equipable, container from parpg.entities import General logger = logging.getLogger('action') @@ -125,10 +125,11 @@ "l_arm": "leftHandSlot", "r_arm": "rightHandSlot", } + self.setSlotEvents() def updateImages(self): for eq_slot, gui_slot in self.equip_to_gui.iteritems(): - widget = self.gui.findChild(name=gui_slot) + widget = self.gui.findChildByName(gui_slot) equipable = equip.get_equipable(self.equip, eq_slot) widget.item = equipable.entity if equipable else None self.updateImage(widget) @@ -140,7 +141,85 @@ else: image = None slot.image = image + + def dragObject(self, obj): + """Drag the selected object. + @type obj: string + @param obj: The name of the object + @return: None""" + # get the widget from the gui with the name obj + drag_widget = self.gui.findChildByName(obj) + drag_item = drag_widget.item + # only drag if the widget is not empty + if (drag_item != None): + if isinstance(drag_item, General): + drag_item = drag_item.containable + elif isinstance(drag_item, equipable): + drag_item = drag_item.entity.containable + drag_eq = drag_item.entity.equipable + # get the image of the widget + image = drag_widget.image + self.setDragData(drag_item, image, image) + equip.take_equipable(self.equip, drag_eq.in_slot) + + # after dragging the 'item', set the widgets' images + # so that it has it's default 'empty' images + drag_widget.item = None + self.updateImage(drag_widget) + def dropObject(self, obj): + """Drops the object being dropped + @type obj: string + @param obj: The name of the object + @return: None""" + try: + drop_widget = self.gui.findChildByName(obj) + drop_slot = drop_widget.slot + replace_item = None + + if data_drag.dragging: + drag_item = data_drag.dragged_item.entity + if drag_item.equipable: + drag_item = drag_item.equipable + else: + return + #this will get the replacement item and the data for drag_drop + #if there is an item all ready occupying the slot + replace_item = ( + equip.equip(self.equip, drag_item, drop_slot) + ) + + #if there was no item the stop dragging and reset cursor + if replace_item: + image = drop_widget.image + self.setDragData(replace_item.entity.containable, image, image) + else: + data_drag.dragging = False + #reset the mouse cursor to the normal cursor + self.controller.resetMouseCursor() + drop_widget.item = drag_item.entity + self.updateImage(drop_widget) + except (equip.AlreadyEquippedError, equip.CannotBeEquippedInSlot): + #Do we want to notify the player why the item can't be dropped? + pass + + def mousePressedOnSlot(self, event, widget): + if event.getButton() == event.LEFT: + self.dragDrop(widget.name) + + def setSlotEvents(self): + events_to_map = {} + for eq_slot, gui_slot in self.equip_to_gui.iteritems(): + widget = self.gui.findChildByName(gui_slot) + slot_name = widget.name + widget.slot = eq_slot + events_to_map[slot_name + "/mousePressed"] = ( + self.mousePressedOnSlot + ) + events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu + + self.gui.mapEvents(events_to_map) + class InventoryGUI(ContainerGUIBase): def __init__(self, controller, gui, container, callbacks): ContainerGUIBase.__init__(self, controller, gui) @@ -187,8 +266,7 @@ def dragObject(self, obj): """Drag the selected object. @type obj: string - @param obj: The name of the object within - the dictionary 'self.buttons' + @param obj: The name of the object @return: None""" # get the widget from the gui with the name obj drag_widget = self.gui.findChild(name = obj) @@ -210,8 +288,7 @@ def dropObject(self, obj): """Drops the object being dropped @type obj: string - @param obj: The name of the object within - the dictionary 'self.buttons' + @param obj: The name of the object @return: None""" try: drop_widget = self.gui.findChildByName(obj)