Mercurial > parpg-source
changeset 183:7b6aba7839ea
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
This WILL break old saves.
author | Beliar <KarstenBock@gmx.net> |
---|---|
date | Thu, 15 Mar 2012 16:24:05 +0100 |
parents | f131a1b01254 |
children | 9e7f494cc850 |
files | code.py console.py gamestate.py |
diffstat | 3 files changed, 296 insertions(+), 18 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/code.py Thu Mar 15 16:24:05 2012 +0100 @@ -0,0 +1,283 @@ +"""Utilities needed to emulate Python's interactive interpreter with changes for PARPG +The original code module is part of pythons standard modules. +""" + +# Inspired by similar code by Jeff Epler and Fredrik Lundh. + +# Changed for PARPG to also accept a globals argument + +import sys +import traceback +from codeop import CommandCompiler, compile_command + +__all__ = ["InteractiveInterpreter", "InteractiveConsole", "interact", + "compile_command"] + +def softspace(file, newvalue): + oldvalue = 0 + try: + oldvalue = file.softspace + except AttributeError: + pass + try: + file.softspace = newvalue + except (AttributeError, TypeError): + # "attribute-less object" or "read-only attributes" + pass + return oldvalue + +class InteractiveInterpreter: + """Base class for InteractiveConsole. + + This class deals with parsing and interpreter state (the user's + namespace); it doesn't deal with input buffering or prompting or + input file naming (the filename is always passed in explicitly). + + """ + + def __init__(self, globals=None, locals=None ): + """Constructor. + + The optional 'globals' and 'locals' arguments specify the dictionary in + which code will be executed; globals defaults to a newly created + dictionary with key "__name__" set to "__console__" and key + "__doc__" set to None. + + """ + if globals is None: + globals = {"__name__": "__console__", "__doc__": None} + self.locals = locals + self.globals = globals + self.compile = CommandCompiler() + + def runsource(self, source, filename="<input>", symbol="single"): + """Compile and run some source in the interpreter. + + Arguments are as for compile_command(). + + One several things can happen: + + 1) The input is incorrect; compile_command() raised an + exception (SyntaxError or OverflowError). A syntax traceback + will be printed by calling the showsyntaxerror() method. + + 2) The input is incomplete, and more input is required; + compile_command() returned None. Nothing happens. + + 3) The input is complete; compile_command() returned a code + object. The code is executed by calling self.runcode() (which + also handles run-time exceptions, except for SystemExit). + + The return value is True in case 2, False in the other cases (unless + an exception is raised). The return value can be used to + decide whether to use sys.ps1 or sys.ps2 to prompt the next + line. + + """ + try: + code = self.compile(source, filename, symbol) + except (OverflowError, SyntaxError, ValueError): + # Case 1 + self.showsyntaxerror(filename) + return False + + if code is None: + # Case 2 + return True + + # Case 3 + self.runcode(code) + return False + + def runcode(self, code): + """Execute a code object. + + When an exception occurs, self.showtraceback() is called to + display a traceback. All exceptions are caught except + SystemExit, which is reraised. + + A note about KeyboardInterrupt: this exception may occur + elsewhere in this code, and may not always be caught. The + caller should be prepared to deal with it. + + """ + try: + exec code in self.globals, self.locals + except SystemExit: + raise + except: + self.showtraceback() + else: + if softspace(sys.stdout, 0): + print + + def showsyntaxerror(self, filename=None): + """Display the syntax error that just occurred. + + This doesn't display a stack trace because there isn't one. + + If a filename is given, it is stuffed in the exception instead + of what was there before (because Python's parser always uses + "<string>" when reading from a string). + + The output is written by self.write(), below. + + """ + type, value, sys.last_traceback = sys.exc_info() + sys.last_type = type + sys.last_value = value + if filename and type is SyntaxError: + # Work hard to stuff the correct filename in the exception + try: + msg, (dummy_filename, lineno, offset, line) = value + except: + # Not the format we expect; leave it alone + pass + else: + # Stuff in the right filename + value = SyntaxError(msg, (filename, lineno, offset, line)) + sys.last_value = value + list = traceback.format_exception_only(type, value) + map(self.write, list) + + def showtraceback(self): + """Display the exception that just occurred. + + We remove the first stack item because it is our own code. + + The output is written by self.write(), below. + + """ + try: + type, value, tb = sys.exc_info() + sys.last_type = type + sys.last_value = value + sys.last_traceback = tb + tblist = traceback.extract_tb(tb) + del tblist[:1] + list = traceback.format_list(tblist) + if list: + list.insert(0, "Traceback (most recent call last):\n") + list[len(list):] = traceback.format_exception_only(type, value) + finally: + tblist = tb = None + map(self.write, list) + + def write(self, data): + """Write a string. + + The base implementation writes to sys.stderr; a subclass may + replace this with a different implementation. + + """ + sys.stderr.write(data) + + +class InteractiveConsole(InteractiveInterpreter): + """Closely emulate the behavior of the interactive Python interpreter. + + This class builds on InteractiveInterpreter and adds prompting + using the familiar sys.ps1 and sys.ps2, and input buffering. + + """ + + def __init__(self, globals=None, locals=None, filename="<console>"): + """Constructor. + + The optional locals and globals argument swill be passed to the + InteractiveInterpreter base class. + + The optional filename argument should specify the (file)name + of the input stream; it will show up in tracebacks. + + """ + InteractiveInterpreter.__init__(self, globals, locals) + self.filename = filename + self.resetbuffer() + + def resetbuffer(self): + """Reset the input buffer.""" + self.buffer = [] + + def interact(self, banner=None): + """Closely emulate the interactive Python console. + + The optional banner argument specify the banner to print + before the first interaction; by default it prints a banner + similar to the one printed by the real Python interpreter, + followed by the current class name in parentheses (so as not + to confuse this with the real interpreter -- since it's so + close!). + + """ + try: + sys.ps1 + except AttributeError: + sys.ps1 = ">>> " + try: + sys.ps2 + except AttributeError: + sys.ps2 = "... " + cprt = 'Type "help", "copyright", "credits" or "license" for more information.' + if banner is None: + self.write("Python %s on %s\n%s\n(%s)\n" % + (sys.version, sys.platform, cprt, + self.__class__.__name__)) + else: + self.write("%s\n" % str(banner)) + more = 0 + while 1: + try: + if more: + prompt = sys.ps2 + else: + prompt = sys.ps1 + try: + line = self.raw_input(prompt) + # Can be None if sys.stdin was redefined + encoding = getattr(sys.stdin, "encoding", None) + if encoding and not isinstance(line, unicode): + line = line.decode(encoding) + except EOFError: + self.write("\n") + break + else: + more = self.push(line) + except KeyboardInterrupt: + self.write("\nKeyboardInterrupt\n") + self.resetbuffer() + more = 0 + + def push(self, line): + """Push a line to the interpreter. + + The line should not have a trailing newline; it may have + internal newlines. The line is appended to a buffer and the + interpreter's runsource() method is called with the + concatenated contents of the buffer as source. If this + indicates that the command was executed or invalid, the buffer + is reset; otherwise, the command is incomplete, and the buffer + is left as it was after the line was appended. The return + value is 1 if more input is required, 0 if the line was dealt + with in some way (this is the same as runsource()). + + """ + self.buffer.append(line) + source = "\n".join(self.buffer) + more = self.runsource(source, self.filename) + if not more: + self.resetbuffer() + return more + + def raw_input(self, prompt=""): + """Write a prompt and read a line. + + The returned line does not include the trailing newline. + When the user enters the EOF key sequence, EOFError is raised. + + The base implementation uses the built-in function + raw_input(); a subclass may replace this with a different + implementation. + + """ + return raw_input(prompt)
--- a/console.py Thu Mar 15 14:30:37 2012 +0100 +++ b/console.py Thu Mar 15 16:24:05 2012 +0100 @@ -96,15 +96,13 @@ return res def handlePython(self,command): - console_locals = { + globals, locals = self.game_state.getGameEnvironment() + globals.update({ "__name__":"__paprg_console__", "__doc__": None, - } - vals, funcs = self.game_state.getGameEnvironment() - console_locals.update(vals) - console_locals.update(funcs) + }) - console = code.InteractiveConsole(console_locals) + console = code.InteractiveConsole(globals, locals) user_code = command[7:len(command)] @@ -114,17 +112,9 @@ sys.stdout = codeOut sys.stderr = codeOut - #Workaround it not being possible to enter a blank line in the console - if user_code == " ": - user_code = "" - #Process the code console.push(user_code) - if len(console.buffer) == 0: - output = codeOut.getvalue() - else: - output = "..." - + output = codeOut.getvalue() #restore stdout and stderr sys.stdout = sys.__stdout__
--- a/gamestate.py Thu Mar 15 14:30:37 2012 +0100 +++ b/gamestate.py Thu Mar 15 16:24:05 2012 +0100 @@ -35,6 +35,7 @@ "sqrt":math.sqrt, "log":math.log, } + self.locals = {} def addObject(self, object_id, map_id, game_object): @@ -145,12 +146,14 @@ ret_dict["CurrentMap"] = self.current_map_name ret_dict["Quests"] = self.quest_engine.getStateForSaving() ret_dict["NPCsMet"] = self.npcs_met + ret_dict["locals"] = self.locals return ret_dict def restoreFromState(self, state): """Restores the state""" self.current_map_name = state["CurrentMap"] self.npcs_met = state["NPCsMet"] + self.locals = state["locals"] self.quest_engine.readQuests() self.quest_engine.restoreFromState(state["Quests"]) @@ -174,6 +177,8 @@ def getGameEnvironment(self): """Returns a 2 item list containing the entities and functions that can work with it. This can be used in functions like eval or exec""" - vals = {} - vals.update(self.getObjectDictOfMap(self.current_map_name)) - return self.funcs, vals \ No newline at end of file + globals = {} + globals.update(self.funcs) + globals.update(self.getObjectDictOfMap(self.current_map_name)) + + return globals, self.locals