Mercurial > parpg-source
changeset 115:26e65f27dbd7
"Open" will now not be shown in the context menu when the lockable is locked.
"Lock" will not not be shown in the context menu when the lockable is open.
author | KarstenBock@gmx.net |
---|---|
date | Mon, 03 Oct 2011 14:12:17 +0200 |
parents | 8bb84164e6a2 |
children | 7f7f54c4077b |
files | gamescenecontroller.py |
diffstat | 1 files changed, 10 insertions(+), 8 deletions(-) [+] |
line wrap: on
line diff
--- a/gamescenecontroller.py Mon Oct 03 13:05:23 2011 +0200 +++ b/gamescenecontroller.py Mon Oct 03 14:12:17 2011 +0200 @@ -467,10 +467,11 @@ if obj.lockable: if obj.lockable.closed: - actions.append(["Open", "Open", - player.fifeagent.behaviour.approach, - [obj_pos.x, obj_pos.y], - OpenAction(self, obj)]) + if not obj.lockable.locked: + actions.append(["Open", "Open", + player.fifeagent.behaviour.approach, + [obj_pos.x, obj_pos.y], + OpenAction(self, obj)]) else: actions.append(["Close", "Close", player.fifeagent.behaviour.approach, @@ -482,10 +483,11 @@ [obj_pos.x, obj_pos.y], UnlockAction(self, obj)]) else: - actions.append(["Lock", "Lock", - player.fifeagent.behaviour.approach, - [obj_pos.x, obj_pos.y], - LockAction(self, obj)]) + if obj.lockable.closed: + actions.append(["Lock", "Lock", + player.fifeagent.behaviour.approach, + [obj_pos.x, obj_pos.y], + LockAction(self, obj)]) if obj.container: if obj.characterstats: #TODO: This is reserved for a possible "Steal" action.