# HG changeset patch # User KarstenBock@gmx.net # Date 1315220525 -7200 # Node ID ec5a55266f6ad3012ca353fbdf7ee82aa0fb17dc # Parent 86799b61e5dcdb55ac909176c8b7499527e22f88 Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory. diff -r 86799b61e5dc -r ec5a55266f6a behaviours/__init__.py --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/behaviours/__init__.py Mon Sep 05 13:02:05 2011 +0200 @@ -0,0 +1,18 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see . + +from base import BaseBehaviour +from npc import NPCBehaviour +from player import PlayerBehaviour \ No newline at end of file diff -r 86799b61e5dc -r ec5a55266f6a behaviours/base.py --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/behaviours/base.py Mon Sep 05 13:02:05 2011 +0200 @@ -0,0 +1,67 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see . + +from fife import fife + +_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6) + +class BaseBehaviour (fife.InstanceActionListener): + """Fife agent listener""" + def __init__(self, layer): + fife.InstanceActionListener.__init__(self) + self.layer = layer + self.agent = None + self.state = None + self.speed = 0 + self.idle_counter = 1 + + def attachToLayer(self, agent_ID): + """Attaches to a certain layer + @type agent_ID: String + @param agent_ID: ID of the layer to attach to. + @return: None""" + self.agent = self.layer.getInstance(agent_ID) + self.agent.addActionListener(self) + self.state = _AGENT_STATE_NONE + + def getX(self): + """Get the NPC's x position on the map. + @rtype: integer" + @return: the x coordinate of the NPC's location""" + return self.agent.getLocation().getLayerCoordinates().x + + def getY(self): + """Get the NPC's y position on the map. + @rtype: integer + @return: the y coordinate of the NPC's location""" + return self.agent.getLocation().getLayerCoordinates().y + + def onNewMap(self, layer): + """Sets the agent onto the new layer.""" + if self.agent is not None: + self.agent.removeActionListener(self) + + self.agent = layer.getInstance(self.parent.ID) + self.agent.addActionListener(self) + self.state = _AGENT_STATE_NONE + self.idle_counter = 1 + + def idle(self): + """@return: None""" + self.state = _AGENT_STATE_IDLE + self.agent.act('stand', self.agent.getFacingLocation()) + + def onInstanceActionFinished(self, instance, action): + pass \ No newline at end of file diff -r 86799b61e5dc -r ec5a55266f6a behaviours/npc.py --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/behaviours/npc.py Mon Sep 05 13:02:05 2011 +0200 @@ -0,0 +1,97 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see . + +from random import randrange + +from base import * + +class NPCBehaviour(BaseBehaviour): + """This is a basic NPC behaviour""" + def __init__(self, Parent=None, Layer=None): + super(NPCBehaviour, self).__init__(Layer) + + self.parent = Parent + self.state = _AGENT_STATE_NONE + self.pc = None + self.target_loc = None + self.nextAction = None + + # hard code these for now + self.distRange = (2, 4) + # these are parameters to lower the rate of wandering + # wander rate is the number of "IDLEs" before a wander step + # this could be set for individual NPCs at load time + # or thrown out altogether. + self.wanderCounter = 0 + self.wanderRate = 9 + + def getTargetLocation(self): + """@rtype: fife.Location + @return: NPC's position""" + x = self.getX() + y = self.getY() + if self.state == _AGENT_STATE_WANDER: + """ Random Target Location """ + l = [0, 0] + for i in range(len(l)): + sign = randrange(0, 2) + dist = randrange(self.distRange[0], self.distRange[1]) + if sign == 0: + dist *= -1 + l[i] = dist + x += l[0] + y += l[1] + # Random walk is + # rl = randint(-1, 1);ud = randint(-1, 1);x += rl;y += ud + l = fife.Location(self.agent.getLocation()) + l.setLayerCoordinates(fife.ModelCoordinate(x, y)) + return l + + def onInstanceActionFinished(self, instance, action): + """What the NPC does when it has finished an action. + Called by the engine and required for InstanceActionListeners. + @type instance: fife.Instance + @param instance: self.agent (the NPC listener is listening for this + instance) + @type action: ??? + @param action: ??? + @return: None""" + if self.state == _AGENT_STATE_WANDER: + self.target_loc = self.getTargetLocation() + self.idle() + + + def idle(self): + """Controls the NPC when it is idling. Different actions + based on the NPC's state. + @return: None""" + if self.state == _AGENT_STATE_NONE: + self.state = _AGENT_STATE_IDLE + self.agent.act('stand', self.agent.getFacingLocation()) + elif self.state == _AGENT_STATE_IDLE: + if self.wanderCounter > self.wanderRate: + self.wanderCounter = 0 + self.state = _AGENT_STATE_WANDER + else: + self.wanderCounter += 1 + self.state = _AGENT_STATE_NONE + + self.target_loc = self.getTargetLocation() + self.agent.act('stand', self.agent.getFacingLocation()) + elif self.state == _AGENT_STATE_WANDER: + self.parent.wander(self.target_loc) + self.state = _AGENT_STATE_NONE + elif self.state == _AGENT_STATE_TALK: + self.agent.act('stand', self.pc.getLocation()) \ No newline at end of file diff -r 86799b61e5dc -r ec5a55266f6a behaviours/player.py --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/behaviours/player.py Mon Sep 05 13:02:05 2011 +0200 @@ -0,0 +1,44 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see . + +from base import * + +class PlayerBehaviour (BaseBehaviour): + def __init__(self, parent=None, layer=None): + super(PlayerBehaviour, self).__init__(layer) + self.parent = parent + self.idle_counter = 1 + self.speed = 0 + self.nextAction = None + self.agent = None + + def onInstanceActionFinished(self, instance, action): + """@type instance: ??? + @param instance: ??? + @type action: ??? + @param action: ??? + @return: None""" + # First we reset the next behavior + act = self.nextAction + self.nextAction = None + self.idle() + + if act: + act.execute() + + if(action.getId() != 'stand'): + self.idle_counter = 1 + else: + self.idle_counter += 1 \ No newline at end of file