# HG changeset patch
# User KarstenBock@gmx.net
# Date 1315220525 -7200
# Node ID ec5a55266f6ad3012ca353fbdf7ee82aa0fb17dc
# Parent 86799b61e5dcdb55ac909176c8b7499527e22f88
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
diff -r 86799b61e5dc -r ec5a55266f6a behaviours/__init__.py
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/behaviours/__init__.py Mon Sep 05 13:02:05 2011 +0200
@@ -0,0 +1,18 @@
+# This file is part of PARPG.
+
+# PARPG is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# PARPG is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with PARPG. If not, see .
+
+from base import BaseBehaviour
+from npc import NPCBehaviour
+from player import PlayerBehaviour
\ No newline at end of file
diff -r 86799b61e5dc -r ec5a55266f6a behaviours/base.py
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/behaviours/base.py Mon Sep 05 13:02:05 2011 +0200
@@ -0,0 +1,67 @@
+# This file is part of PARPG.
+
+# PARPG is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# PARPG is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with PARPG. If not, see .
+
+from fife import fife
+
+_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6)
+
+class BaseBehaviour (fife.InstanceActionListener):
+ """Fife agent listener"""
+ def __init__(self, layer):
+ fife.InstanceActionListener.__init__(self)
+ self.layer = layer
+ self.agent = None
+ self.state = None
+ self.speed = 0
+ self.idle_counter = 1
+
+ def attachToLayer(self, agent_ID):
+ """Attaches to a certain layer
+ @type agent_ID: String
+ @param agent_ID: ID of the layer to attach to.
+ @return: None"""
+ self.agent = self.layer.getInstance(agent_ID)
+ self.agent.addActionListener(self)
+ self.state = _AGENT_STATE_NONE
+
+ def getX(self):
+ """Get the NPC's x position on the map.
+ @rtype: integer"
+ @return: the x coordinate of the NPC's location"""
+ return self.agent.getLocation().getLayerCoordinates().x
+
+ def getY(self):
+ """Get the NPC's y position on the map.
+ @rtype: integer
+ @return: the y coordinate of the NPC's location"""
+ return self.agent.getLocation().getLayerCoordinates().y
+
+ def onNewMap(self, layer):
+ """Sets the agent onto the new layer."""
+ if self.agent is not None:
+ self.agent.removeActionListener(self)
+
+ self.agent = layer.getInstance(self.parent.ID)
+ self.agent.addActionListener(self)
+ self.state = _AGENT_STATE_NONE
+ self.idle_counter = 1
+
+ def idle(self):
+ """@return: None"""
+ self.state = _AGENT_STATE_IDLE
+ self.agent.act('stand', self.agent.getFacingLocation())
+
+ def onInstanceActionFinished(self, instance, action):
+ pass
\ No newline at end of file
diff -r 86799b61e5dc -r ec5a55266f6a behaviours/npc.py
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/behaviours/npc.py Mon Sep 05 13:02:05 2011 +0200
@@ -0,0 +1,97 @@
+# This file is part of PARPG.
+
+# PARPG is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# PARPG is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with PARPG. If not, see .
+
+from random import randrange
+
+from base import *
+
+class NPCBehaviour(BaseBehaviour):
+ """This is a basic NPC behaviour"""
+ def __init__(self, Parent=None, Layer=None):
+ super(NPCBehaviour, self).__init__(Layer)
+
+ self.parent = Parent
+ self.state = _AGENT_STATE_NONE
+ self.pc = None
+ self.target_loc = None
+ self.nextAction = None
+
+ # hard code these for now
+ self.distRange = (2, 4)
+ # these are parameters to lower the rate of wandering
+ # wander rate is the number of "IDLEs" before a wander step
+ # this could be set for individual NPCs at load time
+ # or thrown out altogether.
+ self.wanderCounter = 0
+ self.wanderRate = 9
+
+ def getTargetLocation(self):
+ """@rtype: fife.Location
+ @return: NPC's position"""
+ x = self.getX()
+ y = self.getY()
+ if self.state == _AGENT_STATE_WANDER:
+ """ Random Target Location """
+ l = [0, 0]
+ for i in range(len(l)):
+ sign = randrange(0, 2)
+ dist = randrange(self.distRange[0], self.distRange[1])
+ if sign == 0:
+ dist *= -1
+ l[i] = dist
+ x += l[0]
+ y += l[1]
+ # Random walk is
+ # rl = randint(-1, 1);ud = randint(-1, 1);x += rl;y += ud
+ l = fife.Location(self.agent.getLocation())
+ l.setLayerCoordinates(fife.ModelCoordinate(x, y))
+ return l
+
+ def onInstanceActionFinished(self, instance, action):
+ """What the NPC does when it has finished an action.
+ Called by the engine and required for InstanceActionListeners.
+ @type instance: fife.Instance
+ @param instance: self.agent (the NPC listener is listening for this
+ instance)
+ @type action: ???
+ @param action: ???
+ @return: None"""
+ if self.state == _AGENT_STATE_WANDER:
+ self.target_loc = self.getTargetLocation()
+ self.idle()
+
+
+ def idle(self):
+ """Controls the NPC when it is idling. Different actions
+ based on the NPC's state.
+ @return: None"""
+ if self.state == _AGENT_STATE_NONE:
+ self.state = _AGENT_STATE_IDLE
+ self.agent.act('stand', self.agent.getFacingLocation())
+ elif self.state == _AGENT_STATE_IDLE:
+ if self.wanderCounter > self.wanderRate:
+ self.wanderCounter = 0
+ self.state = _AGENT_STATE_WANDER
+ else:
+ self.wanderCounter += 1
+ self.state = _AGENT_STATE_NONE
+
+ self.target_loc = self.getTargetLocation()
+ self.agent.act('stand', self.agent.getFacingLocation())
+ elif self.state == _AGENT_STATE_WANDER:
+ self.parent.wander(self.target_loc)
+ self.state = _AGENT_STATE_NONE
+ elif self.state == _AGENT_STATE_TALK:
+ self.agent.act('stand', self.pc.getLocation())
\ No newline at end of file
diff -r 86799b61e5dc -r ec5a55266f6a behaviours/player.py
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/behaviours/player.py Mon Sep 05 13:02:05 2011 +0200
@@ -0,0 +1,44 @@
+# This file is part of PARPG.
+
+# PARPG is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# PARPG is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with PARPG. If not, see .
+
+from base import *
+
+class PlayerBehaviour (BaseBehaviour):
+ def __init__(self, parent=None, layer=None):
+ super(PlayerBehaviour, self).__init__(layer)
+ self.parent = parent
+ self.idle_counter = 1
+ self.speed = 0
+ self.nextAction = None
+ self.agent = None
+
+ def onInstanceActionFinished(self, instance, action):
+ """@type instance: ???
+ @param instance: ???
+ @type action: ???
+ @param action: ???
+ @return: None"""
+ # First we reset the next behavior
+ act = self.nextAction
+ self.nextAction = None
+ self.idle()
+
+ if act:
+ act.execute()
+
+ if(action.getId() != 'stand'):
+ self.idle_counter = 1
+ else:
+ self.idle_counter += 1
\ No newline at end of file