# HG changeset patch # User KarstenBock@gmx.net # Date 1318161805 -7200 # Node ID 53faff63037f1ee578267609cde4f9537bc4a243 # Parent 9397f3e4516dae29c5a3ce988ffcd9f4823593a2 createItem now calls UpdateObjectDB after it created the item. diff -r 9397f3e4516d -r 53faff63037f gamemodel.py --- a/gamemodel.py Sun Oct 09 13:31:08 2011 +0200 +++ b/gamemodel.py Sun Oct 09 14:03:25 2011 +0200 @@ -508,6 +508,7 @@ item = createEntity(item_data, identifier, world, None) item.containable.item_type = item_type self.game_state.addObject(identifier, None, item) + self.updateObjectDB(world) return item def placeAgents(self, world):