# HG changeset patch # User KarstenBock@gmx.net # Date 1315574297 -7200 # Node ID 3f6299f975fed15dd33effd5f2e144315a7c258e # Parent 8b1ad2d342d865efcb633cbeba4dc9f74e1c1320 Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour. diff -r 8b1ad2d342d8 -r 3f6299f975fe behaviours/__init__.py --- a/behaviours/__init__.py Fri Sep 09 15:05:23 2011 +0200 +++ b/behaviours/__init__.py Fri Sep 09 15:18:17 2011 +0200 @@ -13,6 +13,7 @@ # You should have received a copy of the GNU General Public License # along with PARPG. If not, see . -from base import MovingAgentBehaviour as Moving +from base import BaseBehaviour as Base +from moving import MovingAgentBehaviour as Moving from npc import NPCBehaviour as NonPlayer from player import PlayerBehaviour as Player \ No newline at end of file diff -r 8b1ad2d342d8 -r 3f6299f975fe behaviours/base.py --- a/behaviours/base.py Fri Sep 09 15:05:23 2011 +0200 +++ b/behaviours/base.py Fri Sep 09 15:18:17 2011 +0200 @@ -23,8 +23,6 @@ fife.InstanceActionListener.__init__(self) self.agent = None self.state = None - self.speed = 0 - self.idle_counter = 1 def attachToLayer(self, agent_ID, layer): """Attaches to a certain layer @@ -57,26 +55,11 @@ self.agent = layer.getInstance(self.parent.fifeagent.identifier) self.agent.addActionListener(self) self.state = _AGENT_STATE_NONE - self.idle_counter = 1 def idle(self): """@return: None""" self.state = _AGENT_STATE_IDLE - self.agent.act('stand', self.agent.getFacingLocation()) - - def approach(self, location, action=None): - """Approaches a location and then perform an action (if set). - @type loc: fife.Location - @param loc: the location to approach - @type action: Action - @param action: The action to schedule for execution after the approach. - @return: None""" - self.state = _AGENT_STATE_APPROACH - self.nextAction = action - boxLocation = tuple([int(float(i)) for i in location]) - l = fife.Location(self.agent.getLocation()) - l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation)) - self.agent.move('run', l, self.speed + 1) + self.agent.act('stand', self.agent.getFacingLocation()) def onInstanceActionFinished(self, instance, action): """@type instance: ??? @@ -91,11 +74,7 @@ if act: act.execute() - - if(action.getId() != 'stand'): - self.idle_counter = 1 - else: - self.idle_counter += 1 + def getLocation(self): """Get the agents position as a fife.Location object. @@ -110,22 +89,4 @@ self.state = _AGENT_STATE_TALK self.pc = pc.behaviour.agent self.idle() - - def run(self, location): - """Makes the PC run to a certain location - @type location: fife.ScreenPoint - @param location: Screen position to run to. - @return: None""" - self.state = _AGENT_STATE_RUN - self.nextAction = None - self.agent.move('run', location, self.speed + 1) - - def walk(self, location): - """Makes the PC walk to a certain location. - @type location: fife.ScreenPoint - @param location: Screen position to walk to. - @return: None""" - self.state = _AGENT_STATE_RUN - self.nextAction = None - self.agent.move('walk', location, self.speed - 1) \ No newline at end of file diff -r 8b1ad2d342d8 -r 3f6299f975fe behaviours/moving.py --- a/behaviours/moving.py Fri Sep 09 15:05:23 2011 +0200 +++ b/behaviours/moving.py Fri Sep 09 15:18:17 2011 +0200 @@ -14,55 +14,21 @@ # along with PARPG. If not, see . from fife import fife +import base +from base import BaseBehaviour -_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6) - -class MovingAgentBehaviour (fife.InstanceActionListener): +class MovingAgentBehaviour (BaseBehaviour): """Fife agent listener""" def __init__(self): - fife.InstanceActionListener.__init__(self) - self.agent = None - self.state = None + BaseBehaviour.__init__(self) self.speed = 0 self.idle_counter = 1 - - def attachToLayer(self, agent_ID, layer): - """Attaches to a certain layer - @type agent_ID: String - @param agent_ID: ID of the layer to attach to. - @type layer: Fife layer - @param layer: Layer of the agent to attach the behaviour to - @return: None""" - self.agent = layer.getInstance(agent_ID) - self.agent.addActionListener(self) - self.state = _AGENT_STATE_NONE - - def getX(self): - """Get the NPC's x position on the map. - @rtype: integer" - @return: the x coordinate of the NPC's location""" - return self.agent.getLocation().getLayerCoordinates().x - - def getY(self): - """Get the NPC's y position on the map. - @rtype: integer - @return: the y coordinate of the NPC's location""" - return self.agent.getLocation().getLayerCoordinates().y def onNewMap(self, layer): """Sets the agent onto the new layer.""" - if self.agent is not None: - self.agent.removeActionListener(self) - - self.agent = layer.getInstance(self.parent.fifeagent.identifier) - self.agent.addActionListener(self) - self.state = _AGENT_STATE_NONE + BaseBehaviour.onNewMap(self, layer) self.idle_counter = 1 - - def idle(self): - """@return: None""" - self.state = _AGENT_STATE_IDLE - self.agent.act('stand', self.agent.getFacingLocation()) + def approach(self, location, action=None): """Approaches a location and then perform an action (if set). @@ -71,7 +37,7 @@ @type action: Action @param action: The action to schedule for execution after the approach. @return: None""" - self.state = _AGENT_STATE_APPROACH + self.state = base._AGENT_STATE_APPROACH self.nextAction = action boxLocation = tuple([int(float(i)) for i in location]) l = fife.Location(self.agent.getLocation()) @@ -84,39 +50,19 @@ @type action: ??? @param action: ??? @return: None""" - # First we reset the next behavior - act = self.nextAction - self.nextAction = None - self.idle() - - if act: - act.execute() + BaseBehaviour.onInstanceActionFinished(self, instance, action) if(action.getId() != 'stand'): self.idle_counter = 1 else: self.idle_counter += 1 - - def getLocation(self): - """Get the agents position as a fife.Location object. - @rtype: fife.Location - @return: the location of the agent""" - return self.agent.getLocation() - - - def talk(self, pc): - """Makes the agent ready to talk to the PC - @return: None""" - self.state = _AGENT_STATE_TALK - self.pc = pc.behaviour.agent - self.idle() def run(self, location): """Makes the PC run to a certain location @type location: fife.ScreenPoint @param location: Screen position to run to. @return: None""" - self.state = _AGENT_STATE_RUN + self.state = base._AGENT_STATE_RUN self.nextAction = None self.agent.move('run', location, self.speed + 1) @@ -125,7 +71,7 @@ @type location: fife.ScreenPoint @param location: Screen position to walk to. @return: None""" - self.state = _AGENT_STATE_RUN + self.state = base._AGENT_STATE_RUN self.nextAction = None self.agent.move('walk', location, self.speed - 1) \ No newline at end of file diff -r 8b1ad2d342d8 -r 3f6299f975fe behaviours/npc.py --- a/behaviours/npc.py Fri Sep 09 15:05:23 2011 +0200 +++ b/behaviours/npc.py Fri Sep 09 15:18:17 2011 +0200 @@ -17,7 +17,7 @@ from fife import fife -import moving +import base from moving import MovingAgentBehaviour class NPCBehaviour(MovingAgentBehaviour):