# HG changeset patch # User KarstenBock@gmx.net # Date 1316780322 -7200 # Node ID 28561412c7e70eac0f7cd2a4f95ef6a9eb2f2b12 # Parent d0b600d7136c610f7954b015e3048263e76b0b2e Fixed bug in "getItemActions" when the Entity has a change_map component. diff -r d0b600d7136c -r 28561412c7e7 gamescenecontroller.py --- a/gamescenecontroller.py Fri Sep 23 14:11:49 2011 +0200 +++ b/gamescenecontroller.py Fri Sep 23 14:18:42 2011 +0200 @@ -446,13 +446,13 @@ ExamineAction(self, obj_id, obj.description.view_name, obj.description.desc)]) - #WORKAROUND: To get rid of exception in gamescenecontroller + if obj.change_map: actions.append(["Change Map", "Change Map", player.fifeagent.behaviour.approach, [obj_pos.x, obj_pos.y], - ChangeMapAction(self, obj.target_map_name, - obj.target_pos)]) + ChangeMapAction(self, obj.change_map.target_map, + obj.change_map.target_position)]) if obj.lockable: actions.append(["Open", "Open",