Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
|
Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
|
Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
|
Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
|
Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
|
Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
|
Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
|
Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
|
Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
|
Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
|
Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
|
Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
|
Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
|
Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
|
Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
|