log gamestate.py @ 180:0d0422243490

age author description
Sat, 10 Mar 2012 13:31:47 +0100 Beliar The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
Fri, 02 Mar 2012 19:42:26 +0100 Beliar Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
Sun, 13 Nov 2011 17:19:14 +0100 KarstenBock Further work on the scripting system.
Thu, 29 Sep 2011 18:09:56 +0200 KarstenBock Fixed Saving and Loading.
Mon, 26 Sep 2011 15:44:42 +0200 KarstenBock Fixed moving between maps.
Thu, 22 Sep 2011 16:18:07 +0200 KarstenBock (Re)added setting of inventory and equipment in the object files.
Thu, 22 Sep 2011 14:39:00 +0200 KarstenBock Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
Thu, 22 Sep 2011 14:29:28 +0200 KarstenBock The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
Fri, 09 Sep 2011 15:47:43 +0200 KarstenBock Added meet and met methods from the old player object to the gamestate.
Tue, 06 Sep 2011 15:22:51 +0200 KarstenBock Changes to make PARPG "runable" with grease. (With the correct modified assets)
Sat, 14 May 2011 01:12:35 -0700 M. George Hansen Initial commit of parpg-core.