Sat, 10 Mar 2012 13:31:47 +0100 |
Beliar |
The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
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Fri, 02 Mar 2012 19:42:26 +0100 |
Beliar |
Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
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Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
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Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
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Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
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Thu, 22 Sep 2011 16:18:07 +0200 |
KarstenBock |
(Re)added setting of inventory and equipment in the object files.
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Thu, 22 Sep 2011 14:39:00 +0200 |
KarstenBock |
Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
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Thu, 22 Sep 2011 14:29:28 +0200 |
KarstenBock |
The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
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Fri, 09 Sep 2011 15:47:43 +0200 |
KarstenBock |
Added meet and met methods from the old player object to the gamestate.
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Tue, 06 Sep 2011 15:22:51 +0200 |
KarstenBock |
Changes to make PARPG "runable" with grease. (With the correct modified assets)
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Sat, 14 May 2011 01:12:35 -0700 |
M. George Hansen |
Initial commit of parpg-core.
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