Mercurial > parpg-source
view behaviours/moving.py @ 132:e2ccd64f3a86
Split code off from createInventoryItems to createItemByID and createItemByType.
Entities with a containable component will now get the "item_type" field set to the Template, if that field is not present.
author | KarstenBock@gmx.net |
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date | Sat, 08 Oct 2011 14:18:16 +0200 |
parents | 57f1cff9a75d |
children | 04854cf6e1ac |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from fife import fife import base from base import BaseBehaviour class MovingAgentBehaviour (BaseBehaviour): """Fife agent listener""" def __init__(self): BaseBehaviour.__init__(self) self.speed = 0 self.idle_counter = 1 def onNewMap(self, layer): """Sets the agent onto the new layer.""" BaseBehaviour.onNewMap(self, layer) self.idle_counter = 1 def approach(self, location, action=None): """Approaches a location and then perform an action (if set). @type loc: fife.Location @param loc: the location to approach @type action: Action @param action: The action to schedule for execution after the approach. @return: None""" self.state = base._AGENT_STATE_APPROACH self.nextAction = action boxLocation = tuple([int(float(i)) for i in location]) l = fife.Location(self.agent.getLocation()) l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation)) self.agent.move('run', l, self.speed + 1) def onInstanceActionFinished(self, instance, action): """@type instance: ??? @param instance: ??? @type action: ??? @param action: ??? @return: None""" BaseBehaviour.onInstanceActionFinished(self, instance, action) if(action.getId() != 'stand'): self.idle_counter = 1 else: self.idle_counter += 1 def idle(self): """@return: None""" BaseBehaviour.idle(self) self.animate('stand') def run(self, location): """Makes the PC run to a certain location @type location: fife.ScreenPoint @param location: Screen position to run to. @return: None""" self.state = base._AGENT_STATE_RUN self.clear_animations() self.nextAction = None self.agent.move('run', location, self.speed + 1) def walk(self, location): """Makes the PC walk to a certain location. @type location: fife.ScreenPoint @param location: Screen position to walk to. @return: None""" self.state = base._AGENT_STATE_RUN self.clear_animations() self.nextAction = None self.agent.move('walk', location, self.speed - 1)