Mercurial > parpg-source
view world.py @ 54:de09adb7a736
Fixed bug in the text splitting code of ExamineAction.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 18:56:10 +0200 |
parents | d3a9caba067b |
children | e2004c9549d7 |
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from bGrease.world import * from bGrease.component import Component from parpg.mode import FifeMode from parpg import components class World(FifeMode, BaseWorld): def __init__(self): FifeMode.__init__(self) BaseWorld.__init__(self) def configure(self): """Configure the game world's components, systems and renderers""" self.components.characterstats = components.CharacterStatistics() self.components.containable = components.Containable() self.components.container = components.Container() self.components.description = components.Description() self.components.dialogue = components.Dialogue() self.components.fifeagent = components.FifeAgent() self.components.lockable = components.Lockable() self.components.usable = components.Usable() #WORKAROUND: To get rid of exception in gamescenecontroller self.components.change_map = Component() def pump(self, dt): for component in self.components: if hasattr(component, "step"): component.step(dt) for system in self.systems: if hasattr(system, "step"): system.step(dt)