Mercurial > parpg-source
view world.py @ 80:d0b600d7136c
Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
author | KarstenBock@gmx.net |
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date | Fri, 23 Sep 2011 14:11:49 +0200 |
parents | 8915ff6183b0 |
children | a9cc5559ec2a |
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from parpg.bGrease.world import * from parpg.bGrease.component import Component from parpg.mode import FifeMode from parpg import components class World(FifeMode, BaseWorld): def __init__(self): FifeMode.__init__(self) BaseWorld.__init__(self) def configure(self): """Configure the game world's components, systems and renderers""" self.components.characterstats = components.CharacterStatistics() self.components.containable = components.Containable() self.components.container = components.Container() self.components.description = components.Description() self.components.dialogue = components.Dialogue() self.components.fifeagent = components.FifeAgent() self.components.lockable = components.Lockable() self.components.usable = components.Usable() self.components.change_map = components.ChangeMap() self.components.equipable = components.Equipable() self.components.equip = components.Equip() def pump(self, dt): for component in self.components: if hasattr(component, "step"): component.step(dt) for system in self.systems: if hasattr(system, "step"): system.step(dt)