view components/fifeagent.py @ 74:c9818290bbe7

Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
author KarstenBock@gmx.net
date Thu, 22 Sep 2011 14:39:00 +0200
parents e856b604b650
children a9cc5559ec2a
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#   
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from parpg.bGrease.component import Component

class FifeAgent(Component):
    """Component that stores the values for a fife agent"""
    
    def __init__(self):
        """Constructor"""
        Component.__init__(self, identifier=str, layer=object, behaviour=object, gfx=str)

        
def setup_behaviour(agent):
    """Attach the behaviour to the layer"""
    if agent.behaviour:   
        agent.behaviour.attachToLayer(agent.identifier, agent.layer)