Mercurial > parpg-source
view components/change_map.py @ 74:c9818290bbe7
Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
author | KarstenBock@gmx.net |
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date | Thu, 22 Sep 2011 14:39:00 +0200 |
parents | e856b604b650 |
children | 939984cff702 |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from parpg.bGrease.component import Component from parpg.bGrease.geometry import Vec2d class ChangeMap(Component): """Component that allows an entity to be contained by Container entity.""" def __init__(self): """Constructor""" Component.__init__(self, target_map=str, target_position=list)