view world.py @ 71:8f1edcab5602

Functions in equip.py will now correctly set the equipable's attributes.
author KarstenBock@gmx.net
date Wed, 21 Sep 2011 17:39:07 +0200
parents 8915ff6183b0
children a9cc5559ec2a
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from parpg.bGrease.world import *
from parpg.bGrease.component import Component

from parpg.mode import FifeMode
from parpg import components

class World(FifeMode, BaseWorld):

    def __init__(self):
        FifeMode.__init__(self)
        BaseWorld.__init__(self)
        
    def configure(self):
        """Configure the game world's components, systems and renderers"""
        self.components.characterstats = components.CharacterStatistics()
        self.components.containable = components.Containable()
        self.components.container = components.Container()
        self.components.description = components.Description()
        self.components.dialogue = components.Dialogue()
        self.components.fifeagent = components.FifeAgent()
        self.components.lockable = components.Lockable()
        self.components.usable = components.Usable()
        self.components.change_map = components.ChangeMap()
        self.components.equipable = components.Equipable()
        self.components.equip = components.Equip()
    
    def pump(self, dt):
        for component in self.components:
            if hasattr(component, "step"):
                component.step(dt)
        for system in self.systems:
            if hasattr(system, "step"):
                system.step(dt)