Mercurial > parpg-source
view gui/containergui_base.py @ 53:7b9f6e3513d4
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 18:36:40 +0200 |
parents | 06145a6ee387 |
children | 30dbbae653ad |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from copy import deepcopy from types import StringTypes from fife import fife from fife.extensions import pychan from parpg import vfs from parpg.gui import drag_drop_data as data_drag from parpg.objects.action import ACTIONS class ContainerGUIBase(object): """ Base class for windows that show the content of a container """ def __init__(self, controller, gui_file): self.controller = controller if isinstance(gui_file, StringTypes): xml_file = vfs.VFS.open(gui_file) self.gui = pychan.loadXML(xml_file) else: self.gui = pychan.loadXML(gui_file) def dragDrop(self, obj): """Decide whether to drag or drop the image. @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" if(data_drag.dragging == True): self.dropObject(obj) elif(data_drag.dragging == False): self.dragObject(obj) def dragObject(self, obj): """Drag the selected object. @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" pass def dropObject(self, obj): """Drops the object being dropped @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" pass def createMenuItems(self, item, actions): """Creates context menu items for all classes based on ContainerGUI""" menu_actions = [] for action_name in actions: display_name = action_name if action_name in ACTIONS: param_dict = {} param_dict["controller"] = self.controller param_dict["commands"] = {} if action_name == "Look": param_dict["examine_name"] = item.name param_dict["examine_desc"] = actions[action_name].\ pop("text") if action_name == "Read": param_dict["text_name"] = item.name param_dict["text"] = "" if action_name == "Use": param_dict["item"] = item display_name = actions[action_name].pop("text") if action_name == "Open": param_dict["container"] = item if action_name == "BrewBeer": param_dict["pot"] = item display_name = "Brew beer" if actions[action_name]: param_dict.update(actions[action_name]) menu_actions.append([action_name, display_name, self.executeMenuItem, ACTIONS[action_name]\ (**param_dict)]) return menu_actions def showContextMenu(self, event, widget): """Decide whether to drag or drop the image. @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" if event.getButton() == event.RIGHT: item = widget.item if item and item.trueAttr("usable"): actions = deepcopy(item.actions) if not actions: return x_pos, y_pos = widget.getAbsolutePos() x_pos += event.getX() y_pos += event.getY() menu_actions = self.createMenuItems(item, actions) self.controller.view.hud.hideContextMenu() self.controller.view.hud.showContextMenu(menu_actions, (x_pos, y_pos) ) def executeMenuItem(self, action): """Executes the items action @param action: The action to run @type action: Class derived from parpg.objects.action.Action """ action.execute() def updateImages(self): pass