Mercurial > parpg-source
view bGrease/controller/integrator.py @ 53:7b9f6e3513d4
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 18:36:40 +0200 |
parents | ff3e395abf91 |
children | a6bbb732b27b |
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############################################################################# # # Copyright (c) 2010 by Casey Duncan and contributors # All Rights Reserved. # # This software is subject to the provisions of the MIT License # A copy of the license should accompany this distribution. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. # ############################################################################# __version__ = '$Id$' class EulerMovement(object): """System that applies entity movement to position using Euler's method :param position_component: Name of :class:`grease.component.Position` component to update. :param movement_component: Name of :class:`grease.component.Movement` component used to update position. """ def __init__(self, position_component='position', movement_component='movement'): self.position_component = position_component self.movement_component = movement_component def set_world(self, world): """Bind the system to a world""" self.world = world def step(self, dt): """Apply movement to position""" assert self.world is not None, "Cannot run with no world set" for position, movement in self.world.components.join( self.position_component, self.movement_component): movement.velocity += movement.accel * dt position.position += movement.velocity * dt position.angle += movement.rotation * dt