view sounds.py @ 183:7b6aba7839ea

getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary. This WILL break old saves.
author Beliar <KarstenBock@gmx.net>
date Thu, 15 Mar 2012 16:24:05 +0100
parents f131a1b01254
children
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

# sounds.py holds the object code to play sounds and sound effects
from fife import fife

class SoundEngine:
    def __init__(self, fife_engine):
        """Initialise the SoundEngine instance
           @type fife_engine: fine.Engine
           @param fife_engine: Instance of the Fife engine
           @return: None"""
        self.engine = fife_engine
        self.sound_engine = self.engine.getSoundManager()
        #self.sound_engine.init()
        # set up the sound
        self.music = self.sound_engine.createEmitter()
        self.music_on = False
        self.music_init = False
    
    def playMusic(self, sfile=None):
        """Play music, with the given file if passed
           @type sfile: string
           @param sfile: Filename to play
           @return: None"""
        if(sfile is not None):
            # setup the new sound
            sound = self.engine.getSoundClipManager().load(sfile)
            self.music.setSoundClip(sound)
            self.music.setLooping(True)
            self.music_init = True
        self.music.play()
        self.music_on = True

    def pauseMusic(self):
        """Stops current playback
           @return: None"""
        if(self.music_init == True):
            self.music.pause()
            self.music_on = False

    def toggleMusic(self):
        """Toggle status of music, either on or off
           @return: None"""
        if((self.music_on == False)and(self.music_init == True)):
            self.playMusic()
        else:
            self.pauseMusic()

    def setVolume(self, volume):
        """Set the volume of the music
           @type volume: integer
           @param volume: The volume wanted, 0 to 100
           @return: None"""
        self.sound_engine.setVolume(0.01 * volume)