view mainmenucontroller.py @ 183:7b6aba7839ea

getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary. This WILL break old saves.
author Beliar <KarstenBock@gmx.net>
date Thu, 15 Mar 2012 16:24:05 +0100
parents 7b31de1dc964
children
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/

from controllerbase import ControllerBase
from charactercreationview import CharacterCreationView
from charactercreationcontroller import CharacterCreationController
from gamescenecontroller import GameSceneController
from gamesceneview import GameSceneView

#For debugging/code analysis
if False:
    from parpg.mainmenuview import MainMenuView
    from fife import fife
    from gamemodel import GameModel
    from parpg import PARPGApplication

class MainMenuController(ControllerBase):
    """Controller for handling the main menu state"""

    def __init__(self, engine, view, model, application):
        """Constructor"""
        super(MainMenuController, self).__init__(engine, view, model, 
                                                 application)
    
        #this can be helpful for IDEs code analysis
        if False:
            assert(isinstance(self.engine, fife.Engine))
            assert(isinstance(self.view, MainMenuView))
            assert(isinstance(self.model, GameModel))
            assert(isinstance(self.application, PARPGApplication))
            assert(isinstance(self.event_manager, fife.EventManager))
        
        self.view.quit_callback = self.quitGame
        self.view.new_game_callback = self.newGame
        self.view.initalizeMainMenu(self.newGame, self.loadGame, self.quitGame)
        self.view.showMenu()
        self.resetMouseCursor()
    
    def newGame(self):
        """Start a new game and switch to the character creation controller."""
        view = CharacterCreationView(self.engine, self.model,
                                     self.model.settings)
        controller = CharacterCreationController(self.engine, view, self.model,
                                                 self.application)
        self.application.view = view
        self.application.manager.swap_modes(controller)
    
#    def newGame(self):
#        """Starts a new game"""
#        view = GameSceneView(self.engine,
#                             self.model)
#        controller = GameSceneController(self.engine,
#                                         view,
#                                         self.model,
#                                         self.application)        
#        self.application.view = view
#        self.application.manager.swap_modes(controller)
#        start_map = self.model.settings.get("PARPG", "Map")
#        self.model.changeMap(start_map)

    def loadGame(self, *args, **kwargs):
        """Loads the game state
           @return: None"""

        view = GameSceneView(self.engine,
                             self.model)
        controller = GameSceneController(self.engine,
                                         view,
                                         self.model,
                                         self.application)        
        self.application.view = view
        self.application.manager.swap_modes(controller)
        controller.loadGame(*args, **kwargs)
        
    def on_deactivate(self):
        """Called when the controller is removed from the list"""
        self.view.hideMenu()
                                         
    
    def quitGame(self):
        """Quits the game
           @return: None"""
        self.application.listener.quitGame()