Mercurial > parpg-source
view gui/popups.py @ 183:7b6aba7839ea
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
This WILL break old saves.
author | Beliar <KarstenBock@gmx.net> |
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date | Thu, 15 Mar 2012 16:24:05 +0100 |
parents | 7a89ea5404b1 |
children |
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#/usr/bin/python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from fife.extensions import pychan class ExaminePopup(): """Create a popup for when you click examine on an object""" def __init__(self, engine, object_title, desc): """Initialize the popup @type engine: fife.Engine @param engine: an instance of the fife engine @type object_title: string @param object_title: The title for the window, probably should just be the name of the object @type desc: string @param desc: The description of the object @return: None""" self.engine = engine self.examine_window = pychan.widgets.\ Window(title=unicode(object_title), position_technique="center:center", min_size=(175,175)) self.scroll = pychan.widgets.ScrollArea(name='scroll', size=(150,150)) self.description = pychan.widgets.Label(name='descText', text=unicode(desc), wrap_text=True) self.description.max_width = 170 self.scroll.addChild(self.description) self.examine_window.addChild(self.scroll) self.close_button = pychan.widgets.Button(name='closeButton', text=unicode('Close')) self.examine_window.addChild(self.close_button) self.examine_window.mapEvents({'closeButton':self.examine_window.hide}) def closePopUp(self): # TODO: missing function information if self.examine_window.isVisible(): self.examine_window.hide() def showPopUp(self): # TODO: missing function information self.examine_window.show()