Mercurial > parpg-source
view gui/actionsbox.py @ 183:7b6aba7839ea
getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
This WILL break old saves.
author | Beliar <KarstenBock@gmx.net> |
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date | Thu, 15 Mar 2012 16:24:05 +0100 |
parents | 7a89ea5404b1 |
children |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. """Widget for displaying actions""" from fife.extensions import pychan from fife.extensions.pychan import ScrollArea from fife.extensions.pychan import VBox class ActionsBox(ScrollArea): def __init__(self, **kwargs): ScrollArea.__init__(self, **kwargs) self.ContentBox = VBox(name = "ActionsContentBox", is_focusable=False) self.addChild(self.ContentBox) def refresh(self): """Refresh the actions box so that it displays the contents of self.actions_text @return: None""" self.adaptLayout() self.vertical_scroll_amount = self.getVerticalMaxScroll() def addAction(self, action): """Add an action to the actions box. @type action: (unicode) string @param action: The text that you want to display in the actions box @return: None""" if not type(action) is unicode: action = unicode(action) action_label = pychan.widgets.Label(text = action, wrap_text = True) action_label.max_width = self.ContentBox.width self.ContentBox.addChild(action_label) self.refresh() def addDialog(self, name, text): """Add a dialog text to the actions box. Prints first the name and then, indented to the right, the text. @type name: (unicode) string @param action: The name of the character that spoke @type text:: (unicode) string @param text: The text that was said @return: None""" if not type(name) is unicode: name = unicode(name) if not type(text) is unicode: text = unicode(text) name_label = pychan.widgets.Label(text = name, wrap_text = True) self.ContentBox.addChild(name_label) text_box = pychan.widgets.HBox() spacer = pychan.widgets.Label() spacer.min_width = int(self.ContentBox.width * 0.05) spacer.max_width = int(self.ContentBox.width * 0.05) text_box.addChild(spacer) text_label = pychan.widgets.Label(text = text, wrap_text = True) text_label.max_width = int(self.ContentBox.width * 0.95) text_box.addChild(text_label) self.ContentBox.addChild(text_box) self.refresh()