view font.py @ 183:7b6aba7839ea

getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary. This WILL break old saves.
author Beliar <KarstenBock@gmx.net>
date Thu, 15 Mar 2012 16:24:05 +0100
parents 80672955ab70
children
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import os

from fife.extensions import pychan
from fife.extensions.pychan.fonts import Font


class PARPGFont(Font):
    """ Font class for PARPG
        This class behaves identical to PyChan's Font class except in
        initialization. Ratherthan take a name and a get object, this class
        takes a fontdef and settings object as explained below. This class is
        necessary because the original Font class was too restrictive on how it
        accepted objects

        @param fontdef: defines the font's name, size, type, and optionally 
                        row spacing as well as glyph spacing.
        @type fontdef: dictionary
        
        @param settings: settings object used to dynamically determine the
                         font's source location
        @type settings: parpg.settings.Settings object
    """
    def __init__(self, fontdef, settings):
        self.font = None
        self.name = fontdef['name']
        self.typename = fontdef['typename']

        if self.typename == 'truetype':
            self.filename = '{0}.ttf'.format(self.name.lower().split('_')[0])

        self.source = '/'.join(['fonts', self.filename])
        self.row_spacing = fontdef.get('row_spacing', 0)
        self.glyph_spacing = fontdef.get('glyph_spacing', 0)

        if self.typename == 'truetype':
            self.size = fontdef['size']
            self.antialias = fontdef['antialias']
            self.color = fontdef.get('color', [255, 255, 255])
            manager = pychan.manager.hook.guimanager
            self.font = manager.createFont(self.source, self.size, '')

            if not self.font:
                raise InitializationError('Could not load font '
                                          '{0}'.format(self.name))
        
            self.font.setAntiAlias(self.antialias)
            self.font.setColor(*self.color)
        else:
            raise InitializationError('Unsupported font type '
                                      '{0}'.format(self.typename))

        self.font.setRowSpacing(self.row_spacing)
        self.font.setGlyphSpacing(self.glyph_spacing)