view controllerbase.py @ 183:7b6aba7839ea

getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary. This WILL break old saves.
author Beliar <KarstenBock@gmx.net>
date Thu, 15 Mar 2012 16:24:05 +0100
parents b3b82c2aebee
children 2a12e2843984
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
from fife import fife

from parpg.common.listeners.key_listener import KeyListener
from parpg.common.listeners.mouse_listener import MouseListener
from parpg.common.listeners.command_listener import CommandListener
from parpg.mode import FifeMode

class ControllerBase(FifeMode, KeyListener, MouseListener, CommandListener):
    """Base of Controllers"""
    def __init__(self, 
                 engine, 
                 view, 
                 model, 
                 application):
        '''
        Constructor
        @param engine: Instance of the active fife engine
        @type engine: fife.Engine
        @param view: Instance of a GameSceneView
        @param type: parpg.GameSceneView
        @param model: The model that has the current gamestate
        @type model: parpg.GameModel
        @param application: The application that created this controller
        @type application: parpg.PARPGApplication
        @param settings: The current settings of the application
        @type settings: fife.extensions.fife_settings.Setting
        '''
        KeyListener.__init__(self, application.event_listener)        
        MouseListener.__init__(self, application.event_listener)
        CommandListener.__init__(self, application.event_listener)
        FifeMode.__init__(self)
        self.engine = engine
        self.event_manager = engine.getEventManager()
        self.view = view
        self.model = model
        self.application = application
        
    def pause(self, paused):
        """Stops receiving events"""
        if paused:
            KeyListener.detach(self)
            MouseListener.detach(self)
        else:
            KeyListener.attach(self, self.application.event_listener)
            MouseListener.attach(self, self.application.event_listener)
    
    def setMouseCursor(self, image, dummy_image, mc_type="native"): 
        """Set the mouse cursor to an image.
           @type image: string
           @param image: The image you want to set the cursor to
           @type dummy_image: string
           @param dummy_image: ???
           @type type: string
           @param type: ???
           @return: None"""
        cursor = self.engine.getCursor()
        img_manager = self.engine.getImageManager()
        if(mc_type == "target"):
            target_cursor_id = img_manager.load(image)  
            dummy_cursor_id = img_manager.load(dummy_image)
            cursor.set(dummy_cursor_id)
            cursor.setDrag(target_cursor_id, -16, -16)
        else:
            cursor_type = fife.CURSOR_IMAGE
            zero_cursor_id = img_manager.load(image)
            cursor.set(zero_cursor_id)
            cursor.setDrag(zero_cursor_id)

    def resetMouseCursor(self):
        """Reset cursor to default image.
           @return: None"""
        image =  '/'.join(['gui/cursors/',
                           self.model.settings.get("parpg", "CursorDefault")])
        self.setMouseCursor(image, image)
    
    def pump(self, dt):
        pass