view charactercreationview.py @ 183:7b6aba7839ea

getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary. This WILL break old saves.
author Beliar <KarstenBock@gmx.net>
date Thu, 15 Mar 2012 16:24:05 +0100
parents 06145a6ee387
children
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#   This file is part of PARPG.
#
#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
"""Provides the view for displaying the character creation screen."""

from fife.extensions import pychan

from parpg import vfs
from viewbase import ViewBase

class CharacterCreationView(ViewBase):
    """View used to display the character creation screen.
       @ivar background: Widget displayed as the background.
       @type background: L{pychan.Widget}
       @ivar start_new_game_callback: Callback attached to the startButton.
       @type start_new_game_callback: callable
       @ivar cancel_new_game_callback: Callback attached to the cancelButton.
       @type cancel_new_game_callback: callable
       @ivar character_screen: Widget used to display the character creation
           screen.
       @type character_screen: L{pychan.Widget}"""

    def __init__(self, engine, model, settings):
        """Construct a new L{CharacterCreationView} instance.
           @param engine: Rendering engine used to display the view.
           @type engine: L{fife.Engine}
           @param model: Model of the game state.
           @type model: L{GameState}"""
        ViewBase.__init__(self, engine, model)
        self.settings = settings
        xml_file = vfs.VFS.open('gui/main_menu_background.xml')
        self.background = pychan.loadXML(xml_file)
        screen_mode = self.engine.getRenderBackend().getCurrentScreenMode()
        self.background.width = screen_mode.getWidth()
        self.background.height = screen_mode.getHeight()
        self.start_new_game_callback = None
        self.cancel_new_game_callback = None

        xml_file = vfs.VFS.open('gui/character_screen.xml')
        self.character_screen = pychan.loadXML(xml_file)

        self.character_screen.adaptLayout()
        character_screen_events = {}
        character_screen_events['startButton'] = self.startNewGame
        character_screen_events['cancelButton'] = self.cancelNewGame
        self.character_screen.mapEvents(character_screen_events)
    
    def show(self):
        """Display the view.
           @return: None"""
        self.background.show()
        self.character_screen.show()
    
    def hide(self):
        """Hide the view.
           @return: None"""
        self.background.hide()
        self.character_screen.hide()
    
    def startNewGame(self):
        """Callback tied to the startButton.
           @return: None"""
        self.start_new_game_callback()
    
    def cancelNewGame(self):
        """Callback tied to the cancelButton.
           @return: None"""
        self.cancel_new_game_callback()