Mercurial > parpg-source
view world.py @ 99:6e4daff93e7d
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | aed2e094e0c7 |
children | 79d6b17b80a3 |
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from parpg.bGrease.world import * from parpg.bGrease.component import Component from parpg.mode import FifeMode from parpg import components class World(FifeMode, BaseWorld): def __init__(self): FifeMode.__init__(self) BaseWorld.__init__(self) def configure(self): """Configure the game world's components, systems and renderers""" for name, component in components.components.iteritems(): setattr(self.components, name, component) def pump(self, dt): for component in self.components: if hasattr(component, "step"): component.step(dt) for system in self.systems: if hasattr(system, "step"): system.step(dt)