Mercurial > parpg-source
view objects/items.py @ 99:6e4daff93e7d
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | 7a89ea5404b1 |
children |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. __all__ = ["MapItem", ] from composed import CarryableItem class MapItem(CarryableItem): """Item that is lying on a map""" def __init__(self, ID, item_type, item, name = 'Item', text = 'An item', gfx = 'item', **kwargs): CarryableItem.__init__(self, ID = ID, item_type = item_type, name = name, text = text, gfx = gfx, **kwargs) self.item = item