view components/equipable.py @ 99:6e4daff93e7d

If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author KarstenBock@gmx.net
date Wed, 28 Sep 2011 12:58:18 +0200
parents f94d4577ca5e
children
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#   
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from copy import deepcopy

from base import Base

class Equipable(Base):
    """
    Component that stores the data for an entity that can be equipped.
    """
    
    def __init__(self):
        Base.__init__(self, possible_slots=list, wearer=object, in_slot=str)
        
    @property
    def saveable_fields(self):
        fields = self.fields.keys()
        fields.remove("wearer")
        return fields