Mercurial > parpg-source
view components/__init__.py @ 99:6e4daff93e7d
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | 84b5808d995c |
children | 8d87e1203402 |
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from CharacterStatistics import CharacterStatistics from containable import Containable from container import Container from description import Description from dialogue import Dialogue from fifeagent import FifeAgent from lockable import Lockable from usable import Usable from change_map import ChangeMap from equipable import Equipable from equip import Equip from general import General from behaviour import Behaviour from graphics import Graphics components = { "general": General(), "characterstats": CharacterStatistics(), "containable": Containable(), "container": Container(), "description": Description(), "dialogue": Dialogue(), "fifeagent": FifeAgent(), "lockable": Lockable(), "usable": Usable(), "change_map": ChangeMap(), "equipable": Equipable(), "equip": Equip(), "behaviour": Behaviour(), "graphics": Graphics(), }