view components/__init__.py @ 99:6e4daff93e7d

If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author KarstenBock@gmx.net
date Wed, 28 Sep 2011 12:58:18 +0200
parents 84b5808d995c
children 8d87e1203402
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from CharacterStatistics import CharacterStatistics
from containable import Containable
from container import Container
from description import Description
from dialogue import Dialogue
from fifeagent import FifeAgent
from lockable import Lockable
from usable import Usable
from change_map import ChangeMap
from equipable import Equipable
from equip import Equip
from general import General
from behaviour import Behaviour
from graphics import Graphics

components = {
        "general": General(),
        "characterstats": CharacterStatistics(),
        "containable": Containable(),
        "container": Container(),
        "description": Description(),
        "dialogue": Dialogue(),
        "fifeagent": FifeAgent(),
        "lockable": Lockable(),
        "usable": Usable(),
        "change_map": ChangeMap(),
        "equipable": Equipable(),
        "equip": Equip(),
        "behaviour": Behaviour(),
        "graphics": Graphics(),
    }