Mercurial > parpg-source
view world.py @ 42:66a06de1bddc
Renamed dialog to dialogue
author | KarstenBock@gmx.net |
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date | Tue, 06 Sep 2011 14:37:54 +0200 |
parents | ff3e395abf91 |
children | 4f9747116061 |
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from bGrease.world import * from parpg.mode import FifeMode from parpg import components class World(FifeMode, BaseWorld): def __init__(self): FifeMode.__init__(self) BaseWorld.__init__(self) def configure(self): """Configure the game world's components, systems and renderers""" self.components.behaviour = components.Behavior() self.components.characterstats = components.CharacterStatistics() self.components.containable = components.Containable() self.components.container = components.Container() self.components.description = components.Description() self.components.dialogue = components.Dialogue() self.components.fifeagent = components.FifeAgent() self.components.lockable = components.Lockable() self.components.usable = components.Usable() def pump(self, dt): for component in self.components: if hasattr(component, "step"): component.step(dt) for system in self.systems: if hasattr(system, "step"): system.step(dt)