Mercurial > parpg-source
view entities/character.py @ 59:535801aec63e
DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
author | KarstenBock@gmx.net |
---|---|
date | Fri, 09 Sep 2011 16:12:46 +0200 |
parents | ba85e5aff370 |
children |
line wrap: on
line source
# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from bGrease import Entity from bGrease.geometry import Vec2d class Character(Entity): def __init__(self, world, view_name, real_name, desc, statistics, max_bulk, identifier, layer=None, behaviour=None, dialogue=None, gfx=None, items=None ): self.characterstats.statistics = statistics self.description.view_name = view_name self.description.real_name = real_name self.description.desc = desc self.dialogue.dialogue = dialogue self.container.children = items or [] self.container.max_bulk = max_bulk self.fifeagent.identifier = identifier self.fifeagent.layer = layer self.fifeagent.behaviour = behaviour self.fifeagent.gfx = gfx