view entities/character.py @ 59:535801aec63e

DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
author KarstenBock@gmx.net
date Fri, 09 Sep 2011 16:12:46 +0200
parents ba85e5aff370
children
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from bGrease import Entity
from bGrease.geometry import Vec2d

class Character(Entity):
    def __init__(self, world, view_name, real_name, desc, statistics, max_bulk,
                 identifier, layer=None, behaviour=None, dialogue=None, 
                 gfx=None, items=None
                 ):
        self.characterstats.statistics = statistics
        
        self.description.view_name = view_name
        self.description.real_name = real_name
        self.description.desc = desc
        
        self.dialogue.dialogue = dialogue
        
        self.container.children = items or []
        self.container.max_bulk = max_bulk
        
        self.fifeagent.identifier = identifier
        self.fifeagent.layer = layer
        self.fifeagent.behaviour = behaviour
        self.fifeagent.gfx = gfx