Mercurial > parpg-source
view gui/charactercreationview.py @ 151:4c11d9d8b19d
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
author | KarstenBock@gmx.net |
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date | Fri, 21 Oct 2011 13:39:40 +0200 |
parents | 06145a6ee387 |
children |
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from fife.extensions import pychan from fife.extensions.pychan.widgets import Label, HBox from parpg import vfs from parpg.gui.spinner import IntSpinner class CharacterCreationView(object): def __init__(self, xml_script_path='gui/character_creation.xml'): xml_file = vfs.VFS.open(xml_script_path) self.gui = pychan.loadXML(xml_file) def createStatisticList(self, statistics): statistics_list = self.gui.findChild(name='statisticsList') # Start with an empty list. statistics_list.removeAllChildren() for statistic in statistics: name = statistic.long_name hbox = HBox() hbox.opaque = 0 label = Label(text=name) spinner = IntSpinner(lower_limit=0, upper_limit=100) hbox.addChildren(label, spinner) statistics_list.addChildren(hbox) def createTraitsList(self, traits): pass def updateMessageArea(self, message): message_area = self.gui.findChild(name='messageArea') message_area.text = unicode(message)