Mercurial > parpg-source
view sounds.py @ 1:4912a6f97c52
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Tue, 31 May 2011 02:46:20 -0700 |
parents | 7a89ea5404b1 |
children | 80672955ab70 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. # sounds.py holds the object code to play sounds and sound effects class SoundEngine: def __init__(self, fife_engine): """Initialise the SoundEngine instance @type fife_engine: fine.Engine @param fife_engine: Instance of the Fife engine @return: None""" self.engine = fife_engine self.sound_engine = self.engine.getSoundManager() self.sound_engine.init() # set up the sound self.music = self.sound_engine.createEmitter() self.music_on = False self.music_init = False def playMusic(self, sfile=None): """Play music, with the given file if passed @type sfile: string @param sfile: Filename to play @return: None""" if(sfile is not None): # setup the new sound sound = self.engine.getSoundClipPool().addResourceFromFile(sfile) self.music.setSoundClip(sound) self.music.setLooping(True) self.music_init = True self.music.play() self.music_on = True def pauseMusic(self): """Stops current playback @return: None""" if(self.music_init == True): self.music.pause() self.music_on = False def toggleMusic(self): """Toggle status of music, either on or off @return: None""" if((self.music_on == False)and(self.music_init == True)): self.playMusic() else: self.pauseMusic() def setVolume(self, volume): """Set the volume of the music @type volume: integer @param volume: The volume wanted, 0 to 100 @return: None""" self.sound_engine.setVolume(0.01 * volume)