view sounds.py @ 1:4912a6f97c52

Various improvements to the build process including support for self-contained builds. * Note that despite all of these changes PARPG still does not run because asset paths are not standardized, * Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead. * Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain. * Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files. * Paths supplied to parpg.main are now appended as search paths for the configuration file(s). * Changed the default configuration file name to "parpg.cfg" to simplify searches. * Created the site_scons directory tree where SCons extensions and tools should be placed. * Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default). * Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author M. George Hansen <technopolitica@gmail.com>
date Tue, 31 May 2011 02:46:20 -0700
parents 7a89ea5404b1
children 80672955ab70
line wrap: on
line source

#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

# sounds.py holds the object code to play sounds and sound effects

class SoundEngine:
    def __init__(self, fife_engine):
        """Initialise the SoundEngine instance
           @type fife_engine: fine.Engine
           @param fife_engine: Instance of the Fife engine
           @return: None"""
        self.engine = fife_engine
        self.sound_engine = self.engine.getSoundManager()
        self.sound_engine.init()
        # set up the sound
        self.music = self.sound_engine.createEmitter()
        self.music_on = False
        self.music_init = False
    
    def playMusic(self, sfile=None):
        """Play music, with the given file if passed
           @type sfile: string
           @param sfile: Filename to play
           @return: None"""
        if(sfile is not None):
            # setup the new sound
            sound = self.engine.getSoundClipPool().addResourceFromFile(sfile)
            self.music.setSoundClip(sound)
            self.music.setLooping(True)
            self.music_init = True
        self.music.play()
        self.music_on = True

    def pauseMusic(self):
        """Stops current playback
           @return: None"""
        if(self.music_init == True):
            self.music.pause()
            self.music_on = False

    def toggleMusic(self):
        """Toggle status of music, either on or off
           @return: None"""
        if((self.music_on == False)and(self.music_init == True)):
            self.playMusic()
        else:
            self.pauseMusic()

    def setVolume(self, volume):
        """Set the volume of the music
           @type volume: integer
           @param volume: The volume wanted, 0 to 100
           @return: None"""
        self.sound_engine.setVolume(0.01 * volume)