Mercurial > parpg-source
view mainmenuview.py @ 1:4912a6f97c52
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Tue, 31 May 2011 02:46:20 -0700 |
parents | 7a89ea5404b1 |
children | 06145a6ee387 |
line wrap: on
line source
# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/ import os from fife.extensions import pychan from viewbase import ViewBase from parpg.gui.filebrowser import FileBrowser from parpg.gui.menus import SettingsMenu class MainMenuView(ViewBase): """View that is used to display the main menu""" def __init__(self, engine, model): """Constructor for MainMenuView @param engine: A fife.Engine instance @type engine: fife.Engine @param model: a script.GameModel instance @type model: script.GameModel """ ViewBase.__init__(self, engine, model) self.quit_window = None self.new_game_callback = None self.load_game_callback = None self.quit_callback = None self.main_menu = None self.character_screen = None self.gui_path = os.path.join(self.model.settings.system_path, self.model.settings.parpg.GuiPath) def showMenu(self): """"Shows the main menu""" self.main_menu_background.show() self.main_menu.show() def hideMenu(self): """"Hides the main menu""" self.main_menu.hide() self.main_menu_background.hide() def initalizeMainMenu(self, new_game, load_game, quit_game): """Initialized the main menu and sets the callbacks""" # Set a simple background to display the main screen. self.main_menu_background = pychan.loadXML(os.path.join(self.gui_path, 'main_menu_background.xml')) # Initialize the main menu screen. screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.main_menu_background.width = screen_mode.getWidth() self.main_menu_background.height = screen_mode.getHeight() self.main_menu = pychan.loadXML(os.path.join(self.gui_path, 'main_menu.xml')) # Setup images for variables widgets self.main_menu.background_image = os.path.join(self.gui_path, 'notebook', 'notebook_background.png') quit_button = self.main_menu.findChild(name='quitButton') quit_button.up_image = os.path.join(self.gui_path, 'notebook', 'tabs', 'tab2_bg_dark_bottom.png') quit_button.hover_image = os.path.join(self.gui_path, 'notebook', 'tabs', 'tab2_bg_normal_bottom.png') quit_button.down_image = os.path.join(self.gui_path, 'notebook', 'tabs', 'tab2_bg_normal_bottom.png') self.main_menu.adaptLayout() self.new_game_callback = new_game self.load_game_callback = load_game self.quit_callback = quit_game menu_events = {} menu_events["newButton"] = self.newGame menu_events["loadButton"] = self.loadGame menu_events["settingsButton"] = self.displaySettings menu_events["quitButton"] = self.quitGame self.main_menu.mapEvents(menu_events) self.initializeQuitDialog() self.initializeSettingsMenu() def newGame(self): """Called when user request to start a new game. @return: None""" self.new_game_callback() def loadGame(self): """ Called when the user wants to load a game. @return: None""" load_browser = FileBrowser(self.engine, self.model.settings, self.load_game_callback, gui_xml_path=os.path.join(self.gui_path, 'loadbrowser.xml'), save_file=False, extensions=('.dat')) load_browser.showBrowser() def initializeQuitDialog(self): """Creates the quit confirmation dialog @return: None""" self.quit_window = pychan.widgets.Window(title=unicode("Quit?"), \ min_size=(200,0)) hbox = pychan.widgets.HBox() are_you_sure = "Are you sure you want to quit?" label = pychan.widgets.Label(text=unicode(are_you_sure)) yes_button = pychan.widgets.Button(name="yes_button", text=unicode("Yes"), min_size=(90,20), max_size=(90,20)) no_button = pychan.widgets.Button(name="no_button", text=unicode("No"), min_size=(90,20), max_size=(90,20)) self.quit_window.addChild(label) hbox.addChild(yes_button) hbox.addChild(no_button) self.quit_window.addChild(hbox) events_to_map = { "yes_button": self.quit_callback, "no_button": self.quit_window.hide } self.quit_window.mapEvents(events_to_map) def quitGame(self): """Called when user requests to quit game. @return: None""" self.quit_window.show() def initializeSettingsMenu(self): self.settings_menu = SettingsMenu(self.engine, self.model.settings) def displaySettings(self): self.settings_menu.show()